Armor is a staple of most tabletop roleplaying games with some kind of combat system. The point of Armor is that you can purchase an item that will passively improve your defense. In D&D Armor improves your Armor Class which makes it harder for enemies to hit you at all in its binary “roll high” resolution system. In Dark Heresy the Imperial Guardsman of the group will be wearing armor that gives around 4 damage reduction – though many weapons in Dark Heresy outright ignore points of armor through their Penetration value, so this more complicated than it sounds. In Exalted, Armor directly reduces points of lethal or bashing damage inflicted on the character, or both at once. There’s many more examples of course. Lately though, I’ve felt kind of down on Armor, and have been looking for ways to remove its presence from my own designs.
Posts Tagged With: Warhammer 40k
Well, this was certainly unexpected for me. I haven’t exactly been keeping up with the news, but I received a DriveThruRPG notice that Only War: Core Rules Beta is up on the site now for $20 USD.
The book is in black and white, but it’s the whole book, so I guess that’s why they’re charging for it. Aside from being in black and white instead of color this is a whole 40k core rulebook, all 267 pages of it, with all the chapters and rules needed to play a complete game with all of the rules of a typical Warhammer 40k system RPG. The PDF contains artwork and it has the familiar layout for FFG 40k products. The PDF is bookmarked, and contains an adventure at the end as usual. I’ve only gotten to skim through looking for artwork and such so far because I just got the book like three minutes ago.
There’s like 10 guardsmen specialties including Ogryn, Techpriest Enginseer, and COMMISSAR. There’s stats for the Baneblade, Leman Russ, Sentinel, Chimera, Hellhound and Basilisk. There’s a huge section on Equipment, and its availability for the Guard. There’s a new setting, The Spinward Front. And there’s a whole Regimental Creation section. The Adveraries section contains Chaos and Dark Eldar, as well as their vehicles. If you’ve got Deathwatch, you can probably introduce all the enemies from there into here without much fuss – they use the same enemy class system.
Looks great. Gonna read it and see if I can get back to you, perhaps as a Critical-Hits review in lieu of my other 40k work there.
This is gonna be pretty sweet.