Posts Tagged With: expedition

Uttarakuru Card Types And Flavor

On my Google Plus page I posted a while back about the card types that will be in Uttarakuru. I cleaned up the post a little bit and added some stuff about other kinds of cards that’ll be in it. Cards aren’t exactly integral to the game. However I’ve found them to be a really handy presentation method for rules texts. You don’t need all of a character’s sheet all the time in an RPG. In D&D for example, the “status” portion of your sheet with your defenses, saving throws and health has to share space with stuff like the name space, a character portrait block, your gear, your skills, that might not be immediately relevant right there. Instead what I want to do is divided those individual elements into cards with big titles so you pick up what you want immediately. It’s not necessary to present the information as cards, but on the table I’ve found it’s a lot more handy than a sheet.

So anyway, on to the card types and what they’re gonna do for you.

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Categories: Fluff/Inspiration, Meta, News, Other Systems, RPG, Uttarakuru | Tags: , , , , , | Leave a comment

Expedition becomes Uttarakuru

I’ve made some decisions regarding Expedition that I wanted to share. By this point, I’ve basically made a 180 from what Expedition was about as I’ve incorporated so many new ideas. I figured I might as well go for broke. It’s always been my dream to publish some kind of game system, but also to publish my own campaign setting. In light of the successes of setting-based roleplaying games lately, and (in my opinion) the decline of a lot of traditional “generic” fantasy games, I’ve decided to convert Expedition into Uttarakuru, a setting-based fantasy roleplaying game. It will still use all the mechanics for Expedition that I’ve been talking about such as card-based adventure roleplaying mechanics. However, it will also be a small setting book. So I’m gonna try to hit both of my dreams in one go. Got nothing to lose at this point!

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Categories: Fluff/Inspiration, Kickstarter, Meta, RPG | Tags: , , , , , , | Leave a comment

Expedition: Cards and Keywords

Deck compositions and the effects of cards are being finalized. This post is going to be a little rambling and maybe disorganized. You can scroll down, look at the cards in the link, and then go if you want. If you’re interested in some of the things on my mind about the game, then you should stick around and read it through.

I wanted to use this update to show you some cards and talk about what the cards are for. They’re not merely a replacement for a character sheet, although if pressed, you can totally strip the text out of them and present them in a traditional fashion if you want. These cards are discarded, they’re flipped around, stuff like that. They help keep specific information for specific situations at your fingertips so you don’t have a sheet full of other things getting in the way when you only need specific ones.

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Categories: D&D 3.5, D&D 4e, Expedition, Legacy D&D, Meta, News, Other Hobby, Other Systems, RPG | Tags: , , , , , | 1 Comment

A Good RPG For Online Play

When I set out to write Expedition, a goal that’s stuck with me all this time is to make it an RPG that’s easy to run online. Online means a lot of different things, but my ambition is to shoot for the absolute lowest level of tech you use when playing online: chatrooms and message boards. People can play the more complicated games over places like roll20s or VTTs like Maptools, but I wanted to make a game where I could play it in the online environments where, once upon a time, I played a lot of D&D 3.5 games and started off on RPGs. So what does it means for a game to be easy to run online?

There are a lot of different ways to accomplish this, but from my own experiences here’s what I want to do:

1) A player can resolve his or her action with minimal to no input from others. He or she always rolls against the same basic numbers and knows the threshold of success. If it is modified, this is known definitely in advance of the character’s turn. This means that opposed checks, which I had once wanted to add, are by necessity out of the game.

2) A player needs to make only one major decision in each turn. This means a complex action economy, while interesting, will not feature in the tactics of Expedition. Every character performs one Action each turn.

3) Tactical movement on a grid map, while optional, will not feature prominently in Expedition. Battlefields will be composed of abstract Landmarks of varying sizes, so you’ll know if you’re in “The Altar” or “The Steps.” Ranges will be abstract distances– close, distant, far and outlying are the current range increments in Expedition Beta 2. While it would be more optimal for there to not be ranges at all I feel there’s a way to make them a valuable as well as simple inclusion.

4) A flexible, story-based resolution system for tasks that can resolve narrative events as quick or as deeply as wanted by the group. If you’re playing via email, you can get the outcome of a task with one roll and feel that it fits the story you’re playing; if you want to make a more granular challenge with a lot of different elements, you can do that too.

Do you have any other ideas along the same vein? If you’ve ever played over a chat room or via Play By Post, what challenges did you face relating to the game system, and how do you think you can overcome them if you were to design your own game or houserule an existing game?

Categories: D&D 3.5, D&D 4e, Expedition, Fluff/Inspiration, Legacy D&D, Meta, Online Gaming, Other Hobby, Other Systems, Products, RPG | Tags: , , , , , , | 1 Comment

Expedition Archmage Odyssey, Version 2

This is the second draft of the Archmage Odyssey. I decided against the idea of “Ranks” because it created tiered progression that suggested too much a beginning and an end to the Odyssey. I felt that it might seem restrictive, rather than a tool. I must also confess that it became a little difficult to make 5 truly unique special abilities with no similarities or repeats, over 10 different Odysseys, that were balanced and powerful at all “ranks” and that evoked the flavor of the story sequence linked to its Rank. It was complicated to design and felt a little too cumbersome. Instead I decided to step Odysseys back as a “class” type mechanic and instead make it more a roleplaying tool. Each new Odyssey has a single perk attached, and then contains flavor text, 4 Achievements and 2 Hamartias. An Achievement or Hamartia is an iconic action or trope of the Odyssey, and they reward the player for doing things and making decisions that are “in-character” for the Odyssey. (The reward is a Destiny Point, which means nothing to you right now, but you’ll have to trust me that it’s worth it to roleplay your Odyssey.)

I also decided not to put combat abilities into the Odysseys, and instead to segregate those out to Perks. Anyway, below the break is the new Archmage. Still shaking things out of course, but I’m pretty pleased with it.

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Categories: D&D 3.5, D&D 4e, Expedition, Fluff/Inspiration, Legacy D&D, Meta, Other Systems, RPG | Tags: , , , , | 1 Comment

Expedition RPG Beta2 Progress Report

It’s been a tumultuous past month for me in my personal life, as you can see from the blog’s current state of near barrenness. I’m going through a lot of stuff that I can only really put my head down through and endure. You probably see me yackin’ away on Twitter because it’s my short respite from all this trouble. Expedition is really the only thing I have creative juices left for, and it’s been hard to keep the blog updated as you can see. That’s the depressing stuff out of the way first.

The good news is that I’ve gotten a lot of progress done, and I’ve revised a lot of mechanics to make things a lot more workable. I want to point out some of the quick hallmarks and breakthroughs that I’ve made over the past week or so. As I said before, Expedition Beta2 will look a lot differently from Beta 1 and the Alpha, but each of those has contributed greatly to the end result. So bear with me and I’ll try to get the Beta 2 out to you as soon as I can under the circumstances.

Here’s some of the stuff to be excited about!

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Categories: D&D 3.5, D&D 4e, Expedition, Legacy D&D, Meta, News, Other Systems, RPG | Tags: , , , , | Leave a comment

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