Armor is a staple of most tabletop roleplaying games with some kind of combat system. The point of Armor is that you can purchase an item that will passively improve your defense. In D&D Armor improves your Armor Class which makes it harder for enemies to hit you at all in its binary “roll high” resolution system. In Dark Heresy the Imperial Guardsman of the group will be wearing armor that gives around 4 damage reduction – though many weapons in Dark Heresy outright ignore points of armor through their Penetration value, so this more complicated than it sounds. In Exalted, Armor directly reduces points of lethal or bashing damage inflicted on the character, or both at once. There’s many more examples of course. Lately though, I’ve felt kind of down on Armor, and have been looking for ways to remove its presence from my own designs.
Posts Tagged With: armor
Cutting Out The Armor
Categories: RPG, D&D 4e, Fluff/Inspiration, Campaigns, D&D 3.5, Legacy D&D, Meta, Other Systems, Warhammer 40k, 13th Age, Video Games
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Tags: Warhammer 40k, RPG, game design, fantasy, Roleplaying Games, dungeons and dragons, D&D Next, 13th Age, video games, armor
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