Dark Heresy: Daemon Hunter Quickview
Posted: July 15, 2011 Filed under: Dark Heresy, Deathwatch, News, Other Systems, Products, Rogue Trader, RPG, Warhammer 40k 2 Comments »Dark Heresy: Daemon Hunter is on Drivethroughrpg for 20 bucks, which considering FFG’s previous attempts at PDF pricing, is extremely good. I thought I’d take this time to offer a quick review of the product for those who might need more info on it or be on the fence about it, but not as in-depth into things as I usually am. Up front – some people have asked me if this book lets you play Grey Knights characters as PCs. Yes, you do get tons of options for Grey Knights as PCs. They have the power level that is expected of them, and all their signature equipment (even the silly Dreadknight) is represented.
Deathwatch campaign thoughts
Posted: October 19, 2010 Filed under: Campaigns, Dark Heresy, Deathwatch, Other Systems, RPG, Warhammer 40k 1 Comment »Being a play-by-post my campaign is not speedy but we just got through a pretty easy fight that I wanted to give a few quick thoughts about. It was basically “here’s a huge mess of orkz, CLEANSE, PURGE, KILL” with a few secondary objectives based around ending the engagement more quickly and dramatically for everyone.
Homebrew Imperial Guard Vehicles
Posted: September 26, 2010 Filed under: Campaigns, Dark Heresy, Deathwatch, Homebrew, Rogue Trader, RPG, Warhammer 40k Leave a comment »The Rogue Trader sourcebook “Into The Storm” brought with it some new rules and guidelines for the use of vehicles in Rogue Trader, also easily compatible with Dark Heresy and Deathwatch. The campaign I’m about to run has the Space Marines closely working with the Imperial Guard, so I made a couple of iconic imperial guard vehicles to use. I’m still refining them, but I tried to adhere as closely as I could on existing vehicles in Into the Storm while also providing some of the stuff in the 5th Edition Imperial Guard codex. Into the Storm contains the Sentinel, but I made a Leman Russ, Hellhound and Chimera to add to that. I’m also working on stats for a baneblade. I based the stats of guns that don’t currently have any (such as the Leman Russ battle cannon) on other weapons in the RPG.
You will need Into the Storm to know what some of this stuff means. I only spell out vehicle traits which I came up with myself.
Point Buy For Dark Heresy
Posted: August 17, 2010 Filed under: Campaigns, Dark Heresy, Houserules, RPG, Warhammer 40k Leave a comment »It seems to me that Rogue Trader’s point buy characteristics generation could easily be applied to Dark Heresy characters as well. All you have to do is find the starting characteristic based on your home world (page 23) and then spend 100 points between them. The maximum characteristic is set by your home world – 45 if your minimum characteristic is 25, 40 if your minimum characteristic is 20, or 35 if the minimum characteristic is 15. So basically, you can only spend 20 points max on any one stat.
In bog-standard random-generation Dark Heresy you’ll be lucky to get a 30-35 when you begin, with perhaps +5 more from a starting advance if you’re willing to swing for one. I’m not altogether very fond of that, as I’m not altogether very fond of random attributes.
Warhammer 40k: Dark Heresy
Posted: August 15, 2010 Filed under: Dark Heresy, Other Systems, Products, RPG, Warhammer 40k 5 Comments »Quickly becoming one of my current favorite games is Warhammer 40k: Dark Heresy and its associated games, Rogue Trader and the upcoming Deathwatch. At first I wasn’t altogether interested in it, but as I got more immersed into Warhammer 40k with the video games and novels, I gave it a second look. I read Rogue Trader first, actually. But as a whole the system is something very appealing to me, and where I was once intimidated I now feel very comfortable. It’s nice and crunchy enough while providing cool roleplaying opportunities, loads of character advancement, and yet due to its career paths, it doesn’t actively overwhelm you because the careers only present advancement options fitting and useful to your character. While some mechanics feel a bit annoying (count how many centimeters you jumped) the majority of the system just roars with life and depth.
So I decided to write this stream of consciousness sorta-review of Dark Heresy to talk about what it is like mechanically and what things I like about it. I’ll probably do a full review of Deathwatch when it’s out, and maybe for Rogue Trader (my personal favorite).







Spiritual Talk