Playing Over Google Documents

I have had fairly strange interests in RPG games. My first roleplay experience was when I was ten at a freeform play-by-post forum. When I learned D&D 3.5, I was 14 and had nobody to play with. So I played it over MSN Messenger with some friends. Since then I’ve played a lot more maptools, chat games, and play-by-posts than real life stuff. I’ve always liked running the game with text. I think it lets you do some fun story stuff that you couldn’t do around a table because people don’t have the text they can go back to, manipulate, or take their time with. The way I play takes more time than a normal game, but I enjoy it, especially because I have limited time to allot to running games over Maptools or Google Hangouts. I can play more leisurely. Google Documents has been a big help hosting play by post stuff for me. So I thought I’d briefly discuss how I play on it.

Read the rest of this entry »


Deathwatch House Rules

I’m running a Deathwatch campaign for some of my friends. While I really love the Deathwatch system, there is a set of rules that have always bugged me about it – the Medicae rules. You see, to apply Medicae, you roll a skill roll and then heal your Intelligence bonus worth of Wounds from an ally. This is simple enough, but then it gets weird. At the end of each battle, you are treated as having one Injury worth the wounds you took in that battle (basically). You can only use Medicae once, against each “set” of battle-wounds. Whatever you don’t heal in that battle, goes into a category of treated, yet unhealed wounds, that my friends call “phantom wounds” that sticks around, unhealable, for a while. It’s really clunky, and it doesn’t heal enough. You could be taking some pretty nasty wounds from enemies – there’s tyranids out there doing like 1d10+18 damage with every normal, ordinary attack they make. And they can be making tons of attacks too.

Given that my friends and I dislike (and barely understand) these Medicae rules, and that we love the Space Marine video game, and the Dawn of War series, where Space Marines are more heroic and tough, we decided to house rule healing in Deathwatch to be more like these games, particularly Space Marine (the third person action game from Relic). Here’s the houserules I came up with, and which they approved of, and that we’ll be using in our game from now:

Read the rest of this entry »


Fantasy Flight Games Announces Imperial Guard RPG

Fantasy Flight Games revealed their upcoming Warhammer 40,000 RPG product “Only War,” a roleplaying game focusing on the Imperial Guard. A few details can be found here. Fantasy Flight had written in a past product catalog about a rules supplement focusing on the Imperial Guard, and it seems like they’re turning it into the whole new game line that it definitely deserves. Here’s a pretty choice quote about the basic feature of the game:

Take the role of a Guardsman with one of twelve distinct Specialties, offering unique skills to your squad to complement those of your comrades. Will you bring the light of the God-Emperor to the battlefield as a Ministorum Priest, or will you wield the Imperium’s most cutting-edge technology as a fearsome Storm Trooper? Perhaps you’ll tend to the machine spirits of the Guard’s many war machines as a Tech-Priest Enginseer, or lead the charge as your squad’s Sergeant. Whatever your function, you’ll be a vital part of the Imperium’s vast war machine.

Read the rest of this entry »


DriveThruRPG GM’s Day Sale

Today is DriveThruRPG’s GM’s day sale, which is typically their biggest sale of the year. This year it lasts a whole week, and has a nice countdown timer for you as well. I got some neat stuff from them on sales like this before, so if you like PDF’s I encourage you to check it out. What’s more, if you’re looking for one of the following products:

Aruneus Bundle [Troll in the Corner]
Part-Time Gods [Third Eye Games]
A Peculiar Pentad – Savaged [Super Genius Games]
Ultimate Dice Tower 2 [Fat Dragon Games]
Exodus Post Apocalyptic RPG Survivor’s Guide [Glutton Creeper Games]

You can get 20% off by using the code: GeekLoveRules2012

So get out there and do some shopping! You might be interested in some products I’ve reviewed on DriveThruRPG in the past. See if perhaps they’re on sale, and maybe you’ll enjoy them too.


Questions For Game Designers

Read the rest of this entry »


Review: Deathwatch First Founding

First Founding is a product for Fantasy Flight Games’ Deathwatch line of Warhammer 40,000 RPGs. This product can be found online for $20 and I received it for free as part of a Featured Reviewer program. Like all Deathwatch supplements it focuses on the Space Marines. First Founding was perhaps designed to allay a common complaint among Warhammer 40k fans, that Deathwatch did not include enough of the classic Space Marine chapters for prospective players to use when building their characters. First Founding includes Chapter advancement tables and powers for the First Founding chapters not covered in the original Deathwatch: the Iron Hands, Salamanders, Raven Guard and White Scars. It also includes new stuff for the previously introduced chapters, the Ultramarines, Blood Angels, Dark Angels, Space Wolves and Imperial Fists.

Read the rest of this entry »


Follow

Get every new post delivered to your Inbox.

Join 584 other followers