Uttarakuru

Myths of Uttarakuru Status Update

It’s been a long time since I’ve talked about the game, mostly because I’ve been really quietly just working on it and doing other projects on the side as well because I’ve been in a prose kick, love writing prose, and prose helps me keep sane. I’ve been going through some life stuff: car broke down, car is mostly fixed (gaskets are bad and so are the plugs actually but it runs), but I don’t have gas to cook and no money for gas so I went out and chopped wood to burn. It’s been a stressful year already. However, I’m still 100% committed despite all the obstacles to get all of this done. And the plan is still the same: you all get a completely free playtest, and I kickstart for pretty art and layout, and add all kinds of new content, including actual printed cards.

Right now, the game is nearing the home stretch. All of the game parts are basically done. What’s left is to finish up the advanced character content (additional stuff like Perks and Talents for characters to expand), and finish up my thorough Adventure Building section (calling it “the GM’s section” is wrong because I want player to read this too), and then write some introductory content for you to use – plots, critters, NPCs and so on. I second-guess myself a lot on gamey-parts, I really want this to come swinging out of the gate with cool lore, and interesting and easy-to-grasp gameplay. I’m trying to set aside that and not let perfect be the enemy of done, but I’m a huge tweaker, and it’s hard not to find things to tweak.

But it’s near done.

There is one section now that is entirely drafted and that’s the Lore section for the World of Uttarakuru. Here is the dropbox link for you to take a look at that. Hopefully you’ll get some enjoyment from it.

Categories: Campaigns, Fluff/Inspiration, Meta, News, Other Systems, RPG, Uttarakuru | Tags: , , , , , , , , | Leave a comment

Uttarakuru: Different Styles, Different Mechanics

The people of Uttarakuru are in some ways just as advanced than we are, and in others a lot less so. Uttarakuru can be said to be quite high magic, because practically everyone has their own kind of magic in a sense. Due to the Prana, or the breath of life inside every Uttaran person, it is possible for even the average person to survive a bullet or break a rock with a good punch, albeit with great luck on their part. For an adventuring character, this is a mark of great skill rather than great luck.

In Uttarakuru, the characters’ power cards represent their skills and abilities in four different kinds of Uttaran fighting styles. I don’t want to make it seem like the combat is the only focus of the game – but I do want the combat to be enjoyable! And it requires a lot of effort to get it just the way you want it. I think the mechanics I’ve come up with manage to capture the flavor I want.

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Categories: D&D 3.5, D&D 4e, Fluff/Inspiration, Legacy D&D, Meta, News, Other Systems, RPG, Uttarakuru | Leave a comment

Uttarakuru Card Types And Flavor

On my Google Plus page I posted a while back about the card types that will be in Uttarakuru. I cleaned up the post a little bit and added some stuff about other kinds of cards that’ll be in it. Cards aren’t exactly integral to the game. However I’ve found them to be a really handy presentation method for rules texts. You don’t need all of a character’s sheet all the time in an RPG. In D&D for example, the “status” portion of your sheet with your defenses, saving throws and health has to share space with stuff like the name space, a character portrait block, your gear, your skills, that might not be immediately relevant right there. Instead what I want to do is divided those individual elements into cards with big titles so you pick up what you want immediately. It’s not necessary to present the information as cards, but on the table I’ve found it’s a lot more handy than a sheet.

So anyway, on to the card types and what they’re gonna do for you.

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Categories: Fluff/Inspiration, Meta, News, Other Systems, RPG, Uttarakuru | Tags: , , , , , | Leave a comment

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