It’s been a long time since I’ve talked about the game, mostly because I’ve been really quietly just working on it and doing other projects on the side as well because I’ve been in a prose kick, love writing prose, and prose helps me keep sane. I’ve been going through some life stuff: car broke down, car is mostly fixed (gaskets are bad and so are the plugs actually but it runs), but I don’t have gas to cook and no money for gas so I went out and chopped wood to burn. It’s been a stressful year already. However, I’m still 100% committed despite all the obstacles to get all of this done. And the plan is still the same: you all get a completely free playtest, and I kickstart for pretty art and layout, and add all kinds of new content, including actual printed cards.
Right now, the game is nearing the home stretch. All of the game parts are basically done. What’s left is to finish up the advanced character content (additional stuff like Perks and Talents for characters to expand), and finish up my thorough Adventure Building section (calling it “the GM’s section” is wrong because I want player to read this too), and then write some introductory content for you to use – plots, critters, NPCs and so on. I second-guess myself a lot on gamey-parts, I really want this to come swinging out of the gate with cool lore, and interesting and easy-to-grasp gameplay. I’m trying to set aside that and not let perfect be the enemy of done, but I’m a huge tweaker, and it’s hard not to find things to tweak.
But it’s near done.
There is one section now that is entirely drafted and that’s the Lore section for the World of Uttarakuru. Here is the dropbox link for you to take a look at that. Hopefully you’ll get some enjoyment from it.