Map of the Adelian World
Posted: February 14, 2012 Filed under: Campaigns, D&D, D&D 3.5, D&D 4e, Legacy D&D, Other Hobby, Other Systems, RPG, Spirits Of Eden, Worldbuilding 2 Comments »The expanded hex map of the World of Adel is complete. Read on for some idle talk and explanations about it.
Fantastic Locations: The Grove of Amrita
Posted: February 7, 2012 Filed under: Characters, Fluff/Inspiration, Other Systems, RPG, Spirits Of Eden Leave a comment »The World of Adel is full of Spirits. These little gods in humanoid form often live in their own remote places, though many travel the world in search of their own sorts of adventure, and others take fully to the life of an Adelian and brush elbows with the common folk in their towns and cities. Others serve villages as Guardian Spirits, getting free worship, treasure, food and care in exchange for lending their blessing to the village land. There are many Spirits of many different kinds, some more powerful than others. All Spirits are capricious, but the most potent are incredibly fey in their drives and motivations. They stifle their own power for reasons unknown (or incomprehensible), and they create great works only to leave them.
One such work of beauty is the Grove of Amrita in Sargasso. This sacred place stands in the middle of an otherwise clear valley, a sudden strip of wood as though a ritual circle carved into the land by nature itself. The high Spirit that might have once made this blessed place is now gone, but others have come in its place, and travelers and pilgrims come to the spot to perform devotional service, and partake (humbly, and carefully) of the incredible bounty within.
Dungeons of Adel: The Hellmouth
Posted: February 1, 2012 Filed under: Campaigns, D&D 3.5, D&D 4e, Fluff/Inspiration, Legacy D&D, Other Systems, Products, RPG, Spirits Of Eden 1 Comment »One of the Arch-Dungeons of Adel, the Hellmouth is a member of a family of massive, seemingly living spaces that exist beneath each Nation of Adel (and the Abyss Isle and Noshiki), their exact positions shifting, shrinking and growing as they are sealed or “destroyed” and thereby forced dormant, until such a time as their evil can resurface months or (if lucky) years away. Each Archdungeon is a piece of the Lost World so foul that it continues like a cancer within the land, spawning corrupted presences, and endangering the population as its tendrils rise to the surface, opening new entrances. Their size, shape and what a brave and foolish soul may discover within will vary greatly each time the dungeon resurfaces.
The Hellmouth is the “iconic” dungeon of the Republic of Andaliel, dubious as that honor is. The Andalians believe themselves masters of their land, building their vast and great capital of Oomash within a vast hollowed-out circle in the cold Hetuku Mountain, and taming the lush Southland that is the fertile and beautiful breadbasket of their nation. This is not mere hubris – they understand their relationship with the land, and they care for it. But the Hellmouth still seeks to punish them for their accomplishments. Heralded by the rising of entrances that seem like toothed maws, the Hellmouth is a living corruption of the element of Earth, one of the cardinal elements in the Adelian Wheel of Life. Read on for more details of this cursed place.
Myriad Characters: Athael, Angel Coordinator
Posted: January 25, 2012 Filed under: Characters, Fluff/Inspiration, Other Systems, RPG, Spirits Of Eden Leave a comment »Authorizing extermination of all Class: [ADELIAN] lifeforms in the vicinity. Fulfilling the Directive. All non-Human life is to be purged. Should any show signs of willingness to cooperate, exterminate them as well.
Adelians have collected untold thousands of artifacts from the Lost World, but none seem to shine light toward the enigmatic origins of the Human servitors known as Cephaetera, “Coordinators.” Some Adelians believe that Humans loathed their own forms and sought a perfection of shape in their creations, and this might have resulted in the quizzical forms of the coordinators, the elves, and perhaps even other prototypical humanoid races that could’ve been precursors to modern Adelians. Such theories are often regarded with widespread controversy. But one must wonder why the central nerve engine of a collective of genocidal machines has a need to appear beautiful, and as human-like as the Adelians and Elves themselves. Athael is one such interesting specimen. Perfect of form, but bearing a ruinous power over the Angels.
The Adelian Civilization
Posted: January 18, 2012 Filed under: Fluff/Inspiration, Other Systems, RPG, Spirits Of Eden Leave a comment »While the majority of Adel is composed of villages and towns, their few great cities, their few grand military fortifications, and their larger towns, have an endearing character all of their own. The Adelians as a society came from the wood – and in their hearts, they exist there still. Civilization strives to preserve nature while still asserting themselves over it, to cooperate with and protect the villages that serve as the breadbasket and cornerstone of the Adelian continent, as well as to house and uplift the arts, knowledge and high dignity of the Adelian people – with the typical careful eye towards the religious in all of their works. We will explore Adelian civilization, and compare it to the traditional villages, and look at some examples.








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