Reviewing At Critical-Hits

Today I’ve got a review up at Critical Hits for Rogue Trader: Hostile Acquisitions. It’s a fairly long and detailed review in my usual way. I’ll be joining the fine folks at Critical-Hits henceforth, reviewing stuff over at their site. I think this is a handy arrangement, since it lets me focus more on what this blog is about, which is worldbuilding, homebrew and the World of Adel, while still getting to air my thoughts on RPGs. I’ll be reviewing all kinds of stuff, but if you have any suggestions, or products you’d like to see reviewed (that, hopefully, are actually on sale, preferably at DriveThruRPG and RPGNow, where I get my stuff), email me, or send me a note on Twitter (@WyattSalazar), or leave a comment in one of my reviews.


Contest: Read This Blog, Win 10bux

It’s time again for a blog contest. You could win a glorious $10 in RPGNow/DrivethruRPG credit, and buy whatever product you want with that sweet sweet digital lucre, just by reading this blog and commenting.

To enter, simply post a comment to this post with your name and a valid email address that you actually check, and can check within the period this contest will be open for – this is important because otherwise I can’t send you the link.

In the body of the comment you will write below, write me a little helpful bit about an article you read on this blog within the past two or three months (since July) and what you thought about it. The only stipulation is that you not comment on a meta-article, where I talk about the blog’s schedule changes or something. It has to be actual content – in all likelihood it will be tagged “Spirits of Eden” or “Expedition” and you will know it’s actual content.

The contest will be open until next Friday, October 7. I will randomly select one eligible commenter. I won’t actually look at your names when I do – I’ll probably pull them out of a hat without looking. The “eligible” thing is just if you posted a comment with a valid email address and an actual comment in the body.

In addition, anyone can enter the code “DiceInTheFall” to get 20% off the following products:

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Dark Heresy: Daemon Hunter Quickview

Dark Heresy: Daemon Hunter is on Drivethroughrpg for 20 bucks, which considering FFG’s previous attempts at PDF pricing, is extremely good. I thought I’d take this time to offer a quick review of the product for those who might need more info on it or be on the fence about it, but not as in-depth into things as I usually am. Up front – some people have asked me if this book lets you play Grey Knights characters as PCs. Yes, you do get tons of options for Grey Knights as PCs. They have the power level that is expected of them, and all their signature equipment (even the silly Dreadknight) is represented.

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Different Kinds of Classes

Most people, when they think of “classes” in RPGs think of the typical class-level system in D&D. You pick a class and you advance in levels within it. You might have numerous choices to make each level (in D&D 4e) or you might have no choice of what you get in a particular level (seen more often in Essentials D&D and pre-4e D&D), but you only make those choices within that level when it is achieved. Until you’ve broken the threshold to a new level, you have no more pick of abilities. You have some limited ability to use powers from other classes each level as well. However, there are other ways that “classes” are done. I’m not particularly saying they’re better, though I will not claim to be fond of D&D’s class system, but that there’s different ways classes are handled, and the D&D model is not the only game in town for design of a class-based RPG. Here’s my personal favorite.

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Homebrew Imperial Guard Vehicles

The Rogue Trader sourcebook “Into The Storm” brought with it some new rules and guidelines for the use of vehicles in Rogue Trader, also easily compatible with Dark Heresy and Deathwatch. The campaign I’m about to run has the Space Marines closely working with the Imperial Guard, so I made a couple of iconic imperial guard vehicles to use. I’m still refining them, but I tried to adhere as closely as I could on existing vehicles in Into the Storm while also providing some of the stuff in the 5th Edition Imperial Guard codex. Into the Storm contains the Sentinel, but I made a Leman Russ, Hellhound and Chimera to add to that. I’m also working on stats for a baneblade. I based the stats of guns that don’t currently have any (such as the Leman Russ battle cannon) on other weapons in the RPG.

You will need Into the Storm to know what some of this stuff means. I only spell out vehicle traits which I came up with myself.

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