Dark Heresy: Daemon Hunter Quickview
Posted: July 15, 2011 Filed under: Dark Heresy, Deathwatch, News, Other Systems, Products, Rogue Trader, RPG, Warhammer 40k 2 Comments »Dark Heresy: Daemon Hunter is on Drivethroughrpg for 20 bucks, which considering FFG’s previous attempts at PDF pricing, is extremely good. I thought I’d take this time to offer a quick review of the product for those who might need more info on it or be on the fence about it, but not as in-depth into things as I usually am. Up front – some people have asked me if this book lets you play Grey Knights characters as PCs. Yes, you do get tons of options for Grey Knights as PCs. They have the power level that is expected of them, and all their signature equipment (even the silly Dreadknight) is represented.
Different Kinds of Classes
Posted: March 11, 2011 Filed under: Classes, Copper Coins!, D&D 3.5, D&D 4e, Dark Heresy, Deathwatch, Homebrew, Legacy D&D, Other Systems, Rogue Trader, RPG 1 Comment »Most people, when they think of “classes” in RPGs think of the typical class-level system in D&D. You pick a class and you advance in levels within it. You might have numerous choices to make each level (in D&D 4e) or you might have no choice of what you get in a particular level (seen more often in Essentials D&D and pre-4e D&D), but you only make those choices within that level when it is achieved. Until you’ve broken the threshold to a new level, you have no more pick of abilities. You have some limited ability to use powers from other classes each level as well. However, there are other ways that “classes” are done. I’m not particularly saying they’re better, though I will not claim to be fond of D&D’s class system, but that there’s different ways classes are handled, and the D&D model is not the only game in town for design of a class-based RPG. Here’s my personal favorite.
Homebrew Imperial Guard Vehicles
Posted: September 26, 2010 Filed under: Campaigns, Dark Heresy, Deathwatch, Homebrew, Rogue Trader, RPG, Warhammer 40k Leave a comment »The Rogue Trader sourcebook “Into The Storm” brought with it some new rules and guidelines for the use of vehicles in Rogue Trader, also easily compatible with Dark Heresy and Deathwatch. The campaign I’m about to run has the Space Marines closely working with the Imperial Guard, so I made a couple of iconic imperial guard vehicles to use. I’m still refining them, but I tried to adhere as closely as I could on existing vehicles in Into the Storm while also providing some of the stuff in the 5th Edition Imperial Guard codex. Into the Storm contains the Sentinel, but I made a Leman Russ, Hellhound and Chimera to add to that. I’m also working on stats for a baneblade. I based the stats of guns that don’t currently have any (such as the Leman Russ battle cannon) on other weapons in the RPG.
You will need Into the Storm to know what some of this stuff means. I only spell out vehicle traits which I came up with myself.







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