Sword Girls Closed Beta Review

Where the magic begins...

I recently got a closed beta key for Sword Girls, a anime-themed online card game with many RPG and social game elements. While Sword Girls is not Magic: The Gathering, it is a fairly accessible and frenetic game which makes unique use of the fact that it is an online card game – it can essentially make use of video game conceits that RPG gamers are well aware of, like the brutal RNG (random number generator) upon which hang certain decisions. And yet it maintains a good element of strategic play and the card balance is not bad (and if it is, perhaps the random elements will make it difficult for your to notice).

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Fantastic Locations: Zuri Makavana’s Potion Shop

Located right around the corner from the western gate to the vast, central Andalian market city of Impel, Zuri’s Potion Shop was established a year ago in PC2011. It is a little and somewhat crowded shop and barely breaks even most of the time, though it has its good months. It is known mostly through Zuri’s own modest fame, and that of her cohort Claudette Dorje. The wide selection of potions and trinkets, along with other strange services granted in the shop, ensure Zuri some continued business, even though a lot of it is of a kind Zuri wouldn’t actually want, especially not repeatedly.

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Worldbuilding Diary: Layers

I have talked about “Layers” before, in brief, and probably in other web sites and not this one. There is a price to pay in memory when you make disparate comments about your projects on other people’s blogs. Anyway. I write The World of Adel using a three-tiered system of Layers, dividing topics of interest for different groups of people. You can read as many or as few Layers as you want to get started playing a game. This way, I reward greater interest in the setting and greater time commitment, but I do not penalize lesser interest – you can run a perfectly fine game off of Layer 1.

So let’s look at how I arrange these layers. This article will contain a lot of my opinions, which tend to wildly diverge from conventional gamer culture. I do not say these things to offend, just as my observations, and to explain why I did certain things, and why I advocate certain things. These diaries are just as much about the setting as about me – since the setting is a product of myself, and what I want to see in my gaming and hopefully in gaming as a whole.
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Worldbuilding Diary: Introduction

A conversation arose on twitter between @Trabant, @Ffarquar and myself about our respective fantasy worlds. This blog’s purpose is recording and expanding the World of Adel so I thought this was a good time to take these conversations from twitter and talk about the World of Adel in a different way than usual. I’ll start with a brief introduction to Adel and the themes I wanted to capture when writing it. I think this is important to begin the discussion because from there stem many other decisions I make while writing. Ultimately though, the golden rule of Adel is that it’s fun for me to write about it and imagine characters in it, so I do things in it that I find fun and interesting, and with an eye for making it fun for others.

But I will definitely get into it a bit deeper than that as we go along. If you have any questions or ideas for further topics of interest, feel free to comment and tell me what you think. This discussion can use more input. In fact if you write a post on the subject, give me the link and I will add it in here. So far, @Trabant has posted his own, as did @Bartoneus from Critical Hits.

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FFG Gets Star Wars License

Fantasy Flight Games, makers of some of my favorite RPG products like Dark Heresy, Rogue Trader and Deathwatch, have announced their acquisition of the Star Wars license for tabletop hobby products such as card, roleplaying, board and miniatures games. Way back when there was a hubbub on the blogs about who might have gotten the license after Wizards of the Coast lost it, and now the answer is out, and it is time to laugh at all the people who made wrong predictions. FFG’s first two Star Wars products are the X-Wing miniatures battle game, and a Star Wars cooperative card game. They certainly won’t be the last, however.

I look forward to the X-Wing minis game. I’m a bit of a sucker for minis skirmish games and I hope this one will be accessible and interesting – given that it’s FFG, I’m confident about it! At the bottom of the post, FFG tells us to await further announcement in the coming months about roleplaying products and more card games and board games, so I’ll definitely be staying tuned. I’m not a big star wars fan, but I’ve liked FFG’s output so far.


Random RPG Talk

I’m still trying to settle into the semester, get a read on the optimal amount of studying vs. procrastinating for my current lineup of course. I’m kind of excited about the field trips for my Florida Geology course. Until I do I probably won’t be able to post a lot of Eden stuff, though I am working on some more, as well as soliciting feedback for stuff I’ve already done. I just thought I’d post talking about RPG stuff since for a while this blog’s just been Copper Coins! announcements and previews.

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