Online Gaming

Kickstarters To Watch: Nightfall

Because of continuing problematic circumstances I haven’t been able to write much but if I could write more I would definitely write about 13th Age. Because it is looking quite killer. 13th Age doesn’t quite need it though, but there’s some projects related to it that I definitely want to talk about, and one of those is Nightfall. Nightfall is a supplement for 13th Age that incorporates gothic horror trappings a la Ravenloft; a much beloved setting for D&D that has sort of fallen by the wayside of official support past its inception in 2nd Edition D&D. Nightfall is its own thing, of course, crafted by different minds for a different game with a different purpose – but I’d be remiss not to mention what it is likely to evoke in the minds of most D&D players.

Nightfall promises new classes and character races, new enemies to fight (or flee from in terror), as well as a setting to play in. It will include a robust section for the GMs out there on how to run Horror campaigns, which may be out of the ordinary for some. At $3500, Nightfall gets funded (and it’s already almost halfway there). Stretch goals include more art, material for systems such as Pathfinder, OSRIC and FATE, and a Tarot deck that brings to mind the old Ravenloft deck. Backer Perks include the PDF copy at the $20 level, a special PDF at the $10 level, hardcover at $35 (signed at $50), and if you want to put down $1000 you get to add a rather large piece of you to the setting itself! Give it a go if you want more 13th Age material and quick!

However, there’s more to it than that. Nightfall also gives me an opportunity to highlight one of the best Traditional Games communities I’ve ever been in, which is the Something Awful Traditional Games forum.

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Categories: 13th Age, D&D 3.5, D&D 4e, Fluff/Inspiration, Funhaving, Kickstarter, Legacy D&D, Meta, News, Online Gaming, Other Hobby, Other Systems, Products, RPG | Tags: , , , , , , , , | Leave a comment

A Good RPG For Online Play

When I set out to write Expedition, a goal that’s stuck with me all this time is to make it an RPG that’s easy to run online. Online means a lot of different things, but my ambition is to shoot for the absolute lowest level of tech you use when playing online: chatrooms and message boards. People can play the more complicated games over places like roll20s or VTTs like Maptools, but I wanted to make a game where I could play it in the online environments where, once upon a time, I played a lot of D&D 3.5 games and started off on RPGs. So what does it means for a game to be easy to run online?

There are a lot of different ways to accomplish this, but from my own experiences here’s what I want to do:

1) A player can resolve his or her action with minimal to no input from others. He or she always rolls against the same basic numbers and knows the threshold of success. If it is modified, this is known definitely in advance of the character’s turn. This means that opposed checks, which I had once wanted to add, are by necessity out of the game.

2) A player needs to make only one major decision in each turn. This means a complex action economy, while interesting, will not feature in the tactics of Expedition. Every character performs one Action each turn.

3) Tactical movement on a grid map, while optional, will not feature prominently in Expedition. Battlefields will be composed of abstract Landmarks of varying sizes, so you’ll know if you’re in “The Altar” or “The Steps.” Ranges will be abstract distances– close, distant, far and outlying are the current range increments in Expedition Beta 2. While it would be more optimal for there to not be ranges at all I feel there’s a way to make them a valuable as well as simple inclusion.

4) A flexible, story-based resolution system for tasks that can resolve narrative events as quick or as deeply as wanted by the group. If you’re playing via email, you can get the outcome of a task with one roll and feel that it fits the story you’re playing; if you want to make a more granular challenge with a lot of different elements, you can do that too.

Do you have any other ideas along the same vein? If you’ve ever played over a chat room or via Play By Post, what challenges did you face relating to the game system, and how do you think you can overcome them if you were to design your own game or houserule an existing game?

Categories: D&D 3.5, D&D 4e, Expedition, Fluff/Inspiration, Legacy D&D, Meta, Online Gaming, Other Hobby, Other Systems, Products, RPG | Tags: , , , , , , | 1 Comment

War Stories: Magotopia

When I was 14 I started playing 3.5, and I also joined so many forums and formed a part of so many roleplay cliques that I played more aborted D&D 3.5 campaigns online than any human being has a right to. At this point in my life I was mostly unaware that RPGs other than D&D 3.5 could be played to any kind of satisfaction. If someone had wanted to run a campaign based on anything from Deus Ex to Donkey Kong I would’ve said “well, you know, D20.” I tell these stories from time to time on Twitter and they amaze and entertain people, so I thought I might as well tell them in the blog as well. Maybe someone can learn from them, as they are mostly a cavalcade of megalomaniacal failures and mistakes that stemmed from a teenager who viewed the game as a conduit to optimally annoy the other players. Read these, and then do the opposite of practically everything that I did, and maybe you’ll have fun.

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Categories: D&D 3.5, Fluff/Inspiration, Humor, Online Gaming, RPG, War Stories | 2 Comments

Playing Over Google Documents

I have had fairly strange interests in RPG games. My first roleplay experience was when I was ten at a freeform play-by-post forum. When I learned D&D 3.5, I was 14 and had nobody to play with. So I played it over MSN Messenger with some friends. Since then I’ve played a lot more maptools, chat games, and play-by-posts than real life stuff. I’ve always liked running the game with text. I think it lets you do some fun story stuff that you couldn’t do around a table because people don’t have the text they can go back to, manipulate, or take their time with. The way I play takes more time than a normal game, but I enjoy it, especially because I have limited time to allot to running games over Maptools or Google Hangouts. I can play more leisurely. Google Documents has been a big help hosting play by post stuff for me. So I thought I’d briefly discuss how I play on it.

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Categories: Campaigns, D&D 3.5, D&D 4e, Fluff/Inspiration, Legacy D&D, Meta, Online Gaming, Other Hobby, Other Systems, RPG, Warhammer 40k | 1 Comment

Expedition Playtest One-Shot

I’m thinking of running a game of Expedition over IRC at some point soon. The game would be a simple dungeon one-shot – you would start with an amount of Expedition Points give by me, to you, in order to expedite adventuring through one or two levels of a dungeon (or as far as we can get in like 4 or 5 hours). There’ll be fights, traps, and a little bit of roleplaying, though not a huge deal because this isn’t really meant to be a whole game experience, just testing some stuff. I haven’t actually GMed over IRC for ages now, so I may be a bit slow on the uptake, but I will try my best to give you a fun little test of the game. If you can’t make a character, I’ll probably have some written up, albeit I still don’t have a form-fillable sheet ready.

I’d like to have four players, optimally. I don’t really have the time to commit to a solid IRC campaign, so the IRC stuff is quite likely going to be one shots here and there to test out perks and things. As it stands, I don’t have any required perks I want to see, though I’d like to have one of each normal class, no monster classes. Later on if possible I’ll ask to test out the monster party, and then a mixed party. For this particular session we probably won’t be fighting a Leader monster. Anyway, if you’re interested, leave a comment with times and dates within the next week you might be able to make. I can make probably anything. I’m in the Eastern time zone.

If anybody would be interested in an actual campaign I can run one by forum. Or on google wave, since that actually still exists for some reason. Not google plus though, that’s way too funky for me right now.

Categories: Expedition, Meta, News, Online Gaming, Other Systems, RPG | 2 Comments

Looking for a D&D 3.5 Maptools game?

Recently had a sort of test session for a 3.5 game – would’ve been a fuller session, but most of the group disappeared. So I thought I’d do my part and help the GM out by asking if anybody’d be interested in playing. The GM is getting back into the groove of things after a year’s absence from D&D, but he has interesting ideas and his heart’s in the right place. So if you’re interested, read on.

•You can contact the GM at this email address: a_bomb37[at]hotmail.com. Ask for character generation help and setting fluff, and he’ll deliver it. You can talk to him over AOL Instant Messenger too, but ask him about that.

•The game uses D&D 3.5. The GM allows any book published by Wizard’s of the Coast EXCEPT for the Book of Exalted Deeds or Vile Darkness. This means your tome of battle or psionic character is totally welcome. The game is Level 5 and is mostly a sandbox-y kind of campaign. Right now the two characters (me and another guy) who’ve joined up are probably gonna go tramp around in the mountains to explore a cave abandoned by a gold dragon once affiliated with Bahamut.

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Categories: D&D 3.5, Legacy D&D, Online Gaming, RPG | 3 Comments

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