Fantastic Locations: The Voyaging Liberator

Though the aerial forces of the Adelian nations are still burgeoning, with perhaps a two or three new ships accepted and incorporated every few years, Airships are still an important part of the military force, if not yet civilian life. For most folk, a ride in an airship is a novelty of a few hour’s time – the thought of being trapped in one for days as it flies across a nation is too strange and unproven. While some airships serve niche mercantile interest, such as delivering perishable goods faster than through land, to places where they will sell optimally, civilian and mercantile life is largerly earth or seabound.

But ever looking toward new frontiers, Vedaria commissioned the Guardian class P.A.S (The People’s Airship) ‘Liberator’ destroyer in P.C. 2002, and ten years later it is as advanced as it has always been (largely because technology in Adel advances at a snail’s pace). Its crew of airborne infantry and specialists grow accustomed to life in the air, and hope to help all sorts of new recruits, as well as civilian passengers during their yearly exhibition flights, to shed their fear of the air.

Read the rest of this entry »


Fantastic Locations: Zuri Makavana’s Potion Shop

Located right around the corner from the western gate to the vast, central Andalian market city of Impel, Zuri’s Potion Shop was established a year ago in PC2011. It is a little and somewhat crowded shop and barely breaks even most of the time, though it has its good months. It is known mostly through Zuri’s own modest fame, and that of her cohort Claudette Dorje. The wide selection of potions and trinkets, along with other strange services granted in the shop, ensure Zuri some continued business, even though a lot of it is of a kind Zuri wouldn’t actually want, especially not repeatedly.

Read the rest of this entry »


Fantastic Locations: Phocisponte Observatory

Phocisponte, named after a plaque unearthed at the site, is a telescopic array forever pointed at the sky, with old grinding gears that might, on a good day (and with much accompanying prayer) be worked to turn its vigil towards another area of the heavens. Located on a peninsula in northeastern Andaliel, close to the sea, Phocisponte has been appropriated by the Points of Light academy in Oomash for fifty years, always safeguarded by one of its scholars, who also inteprets its messages.

In this article we’ll look at Phocisponte and its current caretaker in more detail.

Read the rest of this entry »


Expedition: Errata Post

No matter how much time you put into a text, you will probably be faced with a dreaded typo at some point. This happens to professional companies with a dedicated editing staff and it will happen to me and my editor, probably in the most embarrassing places. Unfortunately for an RPG game, a typo can be pretty harrowing and confusing, particularly for players looking to the rules as legal gospel (and for those looking for loopholes). However, I am thankful to have plenty of readers who will tear everything I write apart, and spear me to a crude monument for all of my mistakes.

That monument is this post.

In this post and its associated comments thread, I want people to post mistakes or confusing bits of the Expediton RPG text, and I will clear them up, keep them in the post for everyone to reference (with page numbers) and make a note to fix them for the possible next release/for the beta.

So get your spears ready! Here is the current errata for the game as of AUGUST 9th, 2011.

Read the rest of this entry »


Relationships

In this article I want to talk about the Relationship system for Copper Coins! and how it is changing in the next revision. Furthermore, it might hopefully give you some ideas for your own game – given that the system itself is actually pretty portable.

There was a lot of surprise (and some indifference) expressed toward the “secret mechanic” of Copper Coins! when it was released. Relationship Points were points a character (any character) could tag any other character with. They came with some mild benefits, the most important of which was that you got extra XP for roleplaying with people you gave relationship points to. But the section was sort of convoluted in that you had to track what characters gave you points back, and stuff like that. I’ll be changing that.

Read the rest of this entry »


Stock Characters In Your RPGs

My NPCs never die. This is not to say that they are invincible. They can surely be reduced to 0 HP and never seen again in that particular game. But that only gives them new life, a life beyond the confines of any single game, in the meta-universe of campaign design. I’ve made a lot of NPCs over the years, many, many to be discarded and never used again. But some really resonate with me. Their personalities and characteristics, their roles in the game, make them not only very fun for me to play but also fun to structure games around. These are what I call my “stock NPCs” because they’re meant to be reused whenever I want or need them.

Read the rest of this entry »


Follow

Get every new post delivered to your Inbox.

Join 557 other followers