NPCs

Designing Animal Monsters

A lot of times in games Animals seem like they get a sort of cannon fodder role. They don’t do a whole lot of what they could be doing – if you’re out in the wilderness and you definitively are going to fight an animal, chances are it’ll not be a really mechanically innovative brawl. I don’t exactly relish in brutalizing imaginary animals but I think it can be a compelling confrontation for fantasy characters, and often, it just mechanically isn’t very interesting.

Perhaps this is because, since we’re so familiar with them, it might distract us to see them do fantastic things. But honestly, I just don’t accept that – about any element of a fantasy game. While working on Expedition I’ve been thinking about what kinds of abilities, coming into this from the perspective of making a fairly intricate combat system, one could work into animals that would give them some pizazz. D&D 4e did a fairly good job with this, albeit a lot of creatures were still just getting abilities like “runs at a character and slashes them, but in a single action instead of two!” which while effective, isn’t very flashy.

So I thought I’d do a quick post on some abilities I think should get looked at when you design an animal-like creature. For now, let’s limit ourselves to more “realistic” things. We COULD for example, say “make it an elemental animal” or “have an animal with magic spells cast on it by someone else” but I’d rather go a different route, for variety’s sake.

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Categories: 13th Age, Campaigns, D&D 3.5, D&D 4e, Fluff/Inspiration, Legacy D&D, Meta, NPCs, Other Systems, RPG | 2 Comments

The Prismatic Art Collection Kickstarter

The Prismatic Art Collection is a Kickstarter aiming to create several pieces of high quality fantasy artwork. These pieces will be released as Creative Commons Share-Alike, so that they can be used by anyone in any product. This, by itself, is a very laudable goal. But the Prismatic Art Collection is more ambitious than this – they’re also aiming to recruit a diverse variety of artists to create this artwork featuring a diverse array of characters, male, female and of varying ethnicity. So you’ll likely see many new faces, both the artists and the characters alike – always a worthy goal to me.

I am a person with diverse interests in people, and most fantasy stuff doesn’t meet them. Hell, I’m a bisexual Puertorican male whose parents are Puertorican devotees of Hinduism – I generally don’t exist in fantasy at all! When I take on projects I try to represent people who are often made invisible in these fantasy stories and fantasy games. In the World of Adel I’ve made all kinds of characters, and in their stories and descriptions in my articles I try to include all kinds of physical characteristics, sexuality, sexes and genders. Because I’m interested and inspired by all kinds of people, and also because I want readers of all kinds to find people with whom they can connect on some level, or to believe that in my world they could exist as characters without barriers. I’ve consumed nothing but “ordinary” works for so long that I wish for more diversity.

I think that the inclusion of more people, ethnicity, sexuality and so on is a very reasonable and achievable goal, especially in fantasy, where there’s such a variety of ways to make that not only justified but interesting and inexorable in the history and culture of the fictional milieu. I feel very excited and happy with what I’ve done with Adel on that order, and I wish more people would try their hand at such projects as well. Thankfully though, I’m far from alone in these endeavors. As usual with Kickstarter, there’s various tiers of involvement. The more funding it gets, the more ambitious the project can become. I’d like to see some alchemists, myself! So head on over to the kickstarter site, look up some of the contributing artists and see what you think.

Maybe at some point someone will draw a couple of fox-eared villagers!

Categories: Campaigns, D&D 4e, Fluff/Inspiration, Kickstarter, Legacy D&D, Meta, News, NPCs, Other Systems, RPG | 2 Comments

Fantastic Locations: The Village of Mahal

The Andalian Southland is a fertile stretch of fairly low land with a cozy climate, broad plains, winding rivers, and a few truly thick or difficult areas of floral wilderness. Its biggest city is Impel, but it is most known for the villages dotting the map. Each village tends to its crops, gathers or trades for its materials, and protects and cares for all of the villagers within. At the heart of each village is its Guardian Spirit, a little deity that protects and helps the village in exchange for community, affection, and nourishment. Of course, Spirits being bound by their own laws, there are things they cannot do.

The little village of Mahal on the edge of the Nrwenya wood has seen an untimely and tragic event, and are still reeling from the occurrence, and trying to decide how they will proceed with what must be done.

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Categories: D&D 3.5, D&D 4e, Fluff/Inspiration, Legacy D&D, NPCs, Other Systems, RPG | Leave a comment

The Rulers of Adel

The Five Nations of Adel, as well as the lesser political powers of the world, are each led by a different style of government. It is the dream of many in Adel to shake hands (and brush shoulders) with the powerful among them, and thanks to the stability and potency of the governments and military powers of the world, the leaders below are unlikely to fall soon. Anyone who becomes influential and powerful enough may eventually capture their attentions, and even the smallest people can, either by luck or opportunity, become embroiled in their lives, their schemes, or perhaps, even their fateful demise. We’ll explore the rulers of adel, their follies and victories, and what the world might be without them.

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Categories: D&D 3.5, D&D 4e, Fluff/Inspiration, Legacy D&D, NPCs, Other Systems, RPG | Leave a comment

Fantastic Locations: The Voyaging Liberator

Though the aerial forces of the Adelian nations are still burgeoning, with perhaps a two or three new ships accepted and incorporated every few years, Airships are still an important part of the military force, if not yet civilian life. For most folk, a ride in an airship is a novelty of a few hour’s time – the thought of being trapped in one for days as it flies across a nation is too strange and unproven. While some airships serve niche mercantile interest, such as delivering perishable goods faster than through land, to places where they will sell optimally, civilian and mercantile life is largerly earth or seabound.

But ever looking toward new frontiers, Vedaria commissioned the Guardian class P.A.S (The People’s Airship) ‘Liberator’ destroyer in P.C. 2002, and ten years later it is as advanced as it has always been (largely because technology in Adel advances at a snail’s pace). Its crew of airborne infantry and specialists grow accustomed to life in the air, and hope to help all sorts of new recruits, as well as civilian passengers during their yearly exhibition flights, to shed their fear of the air.

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Categories: Campaigns, Fluff/Inspiration, NPCs, Other Systems, RPG | 2 Comments

Fantastic Locations: Zuri Makavana’s Potion Shop

Located right around the corner from the western gate to the vast, central Andalian market city of Impel, Zuri’s Potion Shop was established a year ago in PC2011. It is a little and somewhat crowded shop and barely breaks even most of the time, though it has its good months. It is known mostly through Zuri’s own modest fame, and that of her cohort Claudette Dorje. The wide selection of potions and trinkets, along with other strange services granted in the shop, ensure Zuri some continued business, even though a lot of it is of a kind Zuri wouldn’t actually want, especially not repeatedly.

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Categories: Fluff/Inspiration, NPCs, Other Hobby, Other Systems, RPG | 2 Comments

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