The Andalian Southland is a fertile stretch of fairly low land with a cozy climate, broad plains, winding rivers, and a few truly thick or difficult areas of floral wilderness. Its biggest city is Impel, but it is most known for the villages dotting the map. Each village tends to its crops, gathers or trades for its materials, and protects and cares for all of the villagers within. At the heart of each village is its Guardian Spirit, a little deity that protects and helps the village in exchange for community, affection, and nourishment. Of course, Spirits being bound by their own laws, there are things they cannot do.
The little village of Mahal on the edge of the Nrwenya wood has seen an untimely and tragic event, and are still reeling from the occurrence, and trying to decide how they will proceed with what must be done.
The Five Nations of Adel, as well as the lesser political powers of the world, are each led by a different style of government. It is the dream of many in Adel to shake hands (and brush shoulders) with the powerful among them, and thanks to the stability and potency of the governments and military powers of the world, the leaders below are unlikely to fall soon. Anyone who becomes influential and powerful enough may eventually capture their attentions, and even the smallest people can, either by luck or opportunity, become embroiled in their lives, their schemes, or perhaps, even their fateful demise. We’ll explore the rulers of adel, their follies and victories, and what the world might be without them.
Though the aerial forces of the Adelian nations are still burgeoning, with perhaps a two or three new ships accepted and incorporated every few years, Airships are still an important part of the military force, if not yet civilian life. For most folk, a ride in an airship is a novelty of a few hour’s time – the thought of being trapped in one for days as it flies across a nation is too strange and unproven. While some airships serve niche mercantile interest, such as delivering perishable goods faster than through land, to places where they will sell optimally, civilian and mercantile life is largerly earth or seabound.
But ever looking toward new frontiers, Vedaria commissioned the Guardian class P.A.S (The People’s Airship) ‘Liberator’ destroyer in P.C. 2002, and ten years later it is as advanced as it has always been (largely because technology in Adel advances at a snail’s pace). Its crew of airborne infantry and specialists grow accustomed to life in the air, and hope to help all sorts of new recruits, as well as civilian passengers during their yearly exhibition flights, to shed their fear of the air.
Located right around the corner from the western gate to the vast, central Andalian market city of Impel, Zuri’s Potion Shop was established a year ago in PC2011. It is a little and somewhat crowded shop and barely breaks even most of the time, though it has its good months. It is known mostly through Zuri’s own modest fame, and that of her cohort Claudette Dorje. The wide selection of potions and trinkets, along with other strange services granted in the shop, ensure Zuri some continued business, even though a lot of it is of a kind Zuri wouldn’t actually want, especially not repeatedly.