Fantastic Locations: The Voyaging Liberator
Posted: December 22, 2011 Filed under: Campaigns, Fluff/Inspiration, NPCs, Other Systems, RPG, Spirits Of Eden 2 Comments »Though the aerial forces of the Adelian nations are still burgeoning, with perhaps a two or three new ships accepted and incorporated every few years, Airships are still an important part of the military force, if not yet civilian life. For most folk, a ride in an airship is a novelty of a few hour’s time – the thought of being trapped in one for days as it flies across a nation is too strange and unproven. While some airships serve niche mercantile interest, such as delivering perishable goods faster than through land, to places where they will sell optimally, civilian and mercantile life is largerly earth or seabound.
But ever looking toward new frontiers, Vedaria commissioned the Guardian class P.A.S (The People’s Airship) ‘Liberator’ destroyer in P.C. 2002, and ten years later it is as advanced as it has always been (largely because technology in Adel advances at a snail’s pace). Its crew of airborne infantry and specialists grow accustomed to life in the air, and hope to help all sorts of new recruits, as well as civilian passengers during their yearly exhibition flights, to shed their fear of the air.
Fantastic Locations: Zuri Makavana’s Potion Shop
Posted: November 24, 2011 Filed under: Fluff/Inspiration, NPCs, Other Hobby, Other Systems, RPG, Spirits Of Eden 2 Comments »Located right around the corner from the western gate to the vast, central Andalian market city of Impel, Zuri’s Potion Shop was established a year ago in PC2011. It is a little and somewhat crowded shop and barely breaks even most of the time, though it has its good months. It is known mostly through Zuri’s own modest fame, and that of her cohort Claudette Dorje. The wide selection of potions and trinkets, along with other strange services granted in the shop, ensure Zuri some continued business, even though a lot of it is of a kind Zuri wouldn’t actually want, especially not repeatedly.
Fantastic Locations: Phocisponte Observatory
Posted: November 4, 2011 Filed under: Fluff/Inspiration, NPCs, Other Systems, RPG, Spirits Of Eden Leave a comment »Phocisponte, named after a plaque unearthed at the site, is a telescopic array forever pointed at the sky, with old grinding gears that might, on a good day (and with much accompanying prayer) be worked to turn its vigil towards another area of the heavens. Located on a peninsula in northeastern Andaliel, close to the sea, Phocisponte has been appropriated by the Points of Light academy in Oomash for fifty years, always safeguarded by one of its scholars, who also inteprets its messages.
In this article we’ll look at Phocisponte and its current caretaker in more detail.
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Relationships
Posted: February 26, 2011 Filed under: Copper Coins!, Fluff/Inspiration, NPCs, Other Systems, RPG 1 Comment »In this article I want to talk about the Relationship system for Copper Coins! and how it is changing in the next revision. Furthermore, it might hopefully give you some ideas for your own game – given that the system itself is actually pretty portable.
There was a lot of surprise (and some indifference) expressed toward the “secret mechanic” of Copper Coins! when it was released. Relationship Points were points a character (any character) could tag any other character with. They came with some mild benefits, the most important of which was that you got extra XP for roleplaying with people you gave relationship points to. But the section was sort of convoluted in that you had to track what characters gave you points back, and stuff like that. I’ll be changing that.
Stock Characters In Your RPGs
Posted: March 10, 2010 Filed under: Campaigns, D&D, D&D 3.5, D&D 4e, Fluff/Inspiration, Legacy D&D, NPCs, RPG 8 Comments »My NPCs never die. This is not to say that they are invincible. They can surely be reduced to 0 HP and never seen again in that particular game. But that only gives them new life, a life beyond the confines of any single game, in the meta-universe of campaign design. I’ve made a lot of NPCs over the years, many, many to be discarded and never used again. But some really resonate with me. Their personalities and characteristics, their roles in the game, make them not only very fun for me to play but also fun to structure games around. These are what I call my “stock NPCs” because they’re meant to be reused whenever I want or need them.







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