Homebrew Diary #3: Blending Things Together
Posted: May 25, 2011 Filed under: Copper Coins!, Homebrew, Houserules, RPG Leave a comment »I created and released a game called High Score pretty much on a whim. I had a fun idea for a mechanic and I wrote a whole game around that concept. I received brilliant feedback on it from a number of a sources, and I was excited and went back to work fixing some of the problems and tweaking some of the mechanics there. That tweaking and fixing involves making High Score a part of a Copper Coins! – Copper Coins’ non-combat resolution system will, basically, be a tweaked High Score system. In Copper Coins! it is referred to as the Success Pool, and works in ways similar but also different than before.
Loot And Encumbrance
Posted: August 31, 2010 Filed under: Adventures, Campaigns, Copper Coins!, D&D, Fluff/Inspiration, Homebrew, Houserules, Legacy D&D, Other Systems, RPG 3 Comments »In the process of writing an RPG that at its core wants to support dungeon-looting play more than is usual, the idea of encumbrance plays an important part. In older editions of D&D, the particulars of how you are going to get loads of loot out of a dungeon are important. Encumbrance systems are there to essentially limit the amount of crap you can make off with in one go. As a party, if you were expecting to collect a lot of junk then you needed to prepare for the eventuality by hiring minions or buying pack animals, or you had to settle for not being able to make off with a thousand pounds of gold.
A lot of modern gamers, myself included, don’t really have the patience to deal with this completely. I like the idea of encumbrance – it forces a meaningful decision. If you are in a large enough dungeon, then at a certain point you either stop collecting loot, or you toss some and grab stuff preferentially for its value or utility, or you have to leave with the stuff you have, and return later for the rest of the stuff. Each of these decisions can provide a wealth of roleplaying and challenge opportunities depending on the locale.
Point Buy For Dark Heresy
Posted: August 17, 2010 Filed under: Campaigns, Dark Heresy, Houserules, RPG, Warhammer 40k Leave a comment »It seems to me that Rogue Trader’s point buy characteristics generation could easily be applied to Dark Heresy characters as well. All you have to do is find the starting characteristic based on your home world (page 23) and then spend 100 points between them. The maximum characteristic is set by your home world – 45 if your minimum characteristic is 25, 40 if your minimum characteristic is 20, or 35 if the minimum characteristic is 15. So basically, you can only spend 20 points max on any one stat.
In bog-standard random-generation Dark Heresy you’ll be lucky to get a 30-35 when you begin, with perhaps +5 more from a starting advance if you’re willing to swing for one. I’m not altogether very fond of that, as I’m not altogether very fond of random attributes.
Review: Grain Into Gold
Posted: January 3, 2010 Filed under: Campaigns, D&D, D&D 4e, Fluff/Inspiration, Houserules, Products, RPG 6 Comments »The winter is a slow time for blogging. Traffic goes down, posting gets slower, Wyatt freezes in his little forest and can barely muster the energy to flex his brain muscles. I barely read any blogs this week, and the only post I found interesting was Greywulf’s Strongholds and Henchmen for 4e post. So that’s your hymn collection for this week. But that’s not all for this post.







Spiritual Talk