First of all, an honorable remembrance for those innocents who died on September 11th. I don’t want to say much about that, as I’m sure the news will be saturated with it, but I feel it’d be dishonest of me not to mention that it has been on my mind today, and that today’s a rather heavy day for people, even if this post is completely unrelated to it.
But now on to what I wanted to post.
I’ll keep this one pretty brief, and probably won’t be posting much about Expedition for the remainder of the month (hoping to get some other content up here). Bullet points of interest for those following at home:
•Changing the presentation of character options into cards. I’d cut down enough on their size and complexity that I felt like expressing them in a different, more table-friendly way was possible. If you follow me on twitter you saw a preview of this a few days ago. If not, do follow me on Twitter and do click on this link for your preview.
•The plan for the beta is to drop with 8 Odyssey cards, 8 Fighting Style Cards, 32 Perk Cards, 16 Talent cards and a few reference cards for things like tracking health and buffs/debuffs in combat. For now you can print them out and use them that way, but like I’ve mentioned before I have plans for a kickstarter and physical cards are one of my ambitions.
•Instead of a character sheet, characters use a Character Deck of 1 Odyssey card, 2-3 Fighting Style cards, 2-3 Talent cards and 1-2 Perk cards. Advancement comes in the form of acquiring new cards for your Character Deck. Advancement is unlikely to be a very common or large feature of Expedition – as always, I want starting characters to be able to play any adventure, and not have to “start at a higher level” or “level up” in order to plausibly challenge demons, dragons, etc.
•Of note, that Twitter Preview contains an old version of the Odysseys sans the card template. Here’s a preview of an Odyssey with the new card template, and also sans the Hamartia language (which I found pernicious).

Aside from this the rules are essentially the same as I’ve discussed previously. I know it seems like they’re in a lot of flux, but they’re rather solid, just the presentation has been changing as I’ve been trying to find better ways to convey it in play. I’ve not been terribly successful at creating a good character sheet for Expedition – and I feel that this fits better.
•Shooting for the beta to release mid-to-late October but we’ll see what happens. No promises, sadly.
•As I’ve mentioned before, life’s been throwing some curve-balls, especially in regards to my health and family situation. I hope you’ll bear with me as I try to get this out in as good a condition, as fast as I can, while also dealing with everything else. Hopefully you aren’t frustrated by the long cycle on this. I’m gonna try hard to get back into a rhythm of updating the blog with new content, working on Expedition, and working on content for other sites I’m involved with.