Expedition

Expedition: Cards and Keywords

Deck compositions and the effects of cards are being finalized. This post is going to be a little rambling and maybe disorganized. You can scroll down, look at the cards in the link, and then go if you want. If you’re interested in some of the things on my mind about the game, then you should stick around and read it through.

I wanted to use this update to show you some cards and talk about what the cards are for. They’re not merely a replacement for a character sheet, although if pressed, you can totally strip the text out of them and present them in a traditional fashion if you want. These cards are discarded, they’re flipped around, stuff like that. They help keep specific information for specific situations at your fingertips so you don’t have a sheet full of other things getting in the way when you only need specific ones.

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Categories: RPG, D&D 4e, News, Other Hobby, D&D 3.5, Legacy D&D, Meta, Other Systems, Expedition | Tags: , , , , , | 1 Comment

Expedition Progress Report For September

First of all, an honorable remembrance for those innocents who died on September 11th. I don’t want to say much about that, as I’m sure the news will be saturated with it, but I feel it’d be dishonest of me not to mention that it has been on my mind today, and that today’s a rather heavy day for people, even if this post is completely unrelated to it.

But now on to what I wanted to post.

I’ll keep this one pretty brief, and probably won’t be posting much about Expedition for the remainder of the month (hoping to get some other content up here). Bullet points of interest for those following at home:

•Changing the presentation of character options into cards. I’d cut down enough on their size and complexity that I felt like expressing them in a different, more table-friendly way was possible. If you follow me on twitter you saw a preview of this a few days ago. If not, do follow me on Twitter and do click on this link for your preview.

•The plan for the beta is to drop with 8 Odyssey cards, 8 Fighting Style Cards, 32 Perk Cards, 16 Talent cards and a few reference cards for things like tracking health and buffs/debuffs in combat. For now you can print them out and use them that way, but like I’ve mentioned before I have plans for a kickstarter and physical cards are one of my ambitions.

•Instead of a character sheet, characters use a Character Deck of 1 Odyssey card, 2-3 Fighting Style cards, 2-3 Talent cards and 1-2 Perk cards. Advancement comes in the form of acquiring new cards for your Character Deck. Advancement is unlikely to be a very common or large feature of Expedition – as always, I want starting characters to be able to play any adventure, and not have to “start at a higher level” or “level up” in order to plausibly challenge demons, dragons, etc.

•Of note, that Twitter Preview contains an old version of the Odysseys sans the card template. Here’s a preview of an Odyssey with the new card template, and also sans the Hamartia language (which I found pernicious).

Aside from this the rules are essentially the same as I’ve discussed previously. I know it seems like they’re in a lot of flux, but they’re rather solid, just the presentation has been changing as I’ve been trying to find better ways to convey it in play. I’ve not been terribly successful at creating a good character sheet for Expedition – and I feel that this fits better.

•Shooting for the beta to release mid-to-late October but we’ll see what happens. No promises, sadly.

•As I’ve mentioned before, life’s been throwing some curve-balls, especially in regards to my health and family situation. I hope you’ll bear with me as I try to get this out in as good a condition, as fast as I can, while also dealing with everything else. Hopefully you aren’t frustrated by the long cycle on this. I’m gonna try hard to get back into a rhythm of updating the blog with new content, working on Expedition, and working on content for other sites I’m involved with.

Categories: RPG, D&D 4e, Legacy D&D, Products, Other Systems, Expedition | Leave a comment

A Good RPG For Online Play

When I set out to write Expedition, a goal that’s stuck with me all this time is to make it an RPG that’s easy to run online. Online means a lot of different things, but my ambition is to shoot for the absolute lowest level of tech you use when playing online: chatrooms and message boards. People can play the more complicated games over places like roll20s or VTTs like Maptools, but I wanted to make a game where I could play it in the online environments where, once upon a time, I played a lot of D&D 3.5 games and started off on RPGs. So what does it means for a game to be easy to run online?

There are a lot of different ways to accomplish this, but from my own experiences here’s what I want to do:

1) A player can resolve his or her action with minimal to no input from others. He or she always rolls against the same basic numbers and knows the threshold of success. If it is modified, this is known definitely in advance of the character’s turn. This means that opposed checks, which I had once wanted to add, are by necessity out of the game.

2) A player needs to make only one major decision in each turn. This means a complex action economy, while interesting, will not feature in the tactics of Expedition. Every character performs one Action each turn.

3) Tactical movement on a grid map, while optional, will not feature prominently in Expedition. Battlefields will be composed of abstract Landmarks of varying sizes, so you’ll know if you’re in “The Altar” or “The Steps.” Ranges will be abstract distances– close, distant, far and outlying are the current range increments in Expedition Beta 2. While it would be more optimal for there to not be ranges at all I feel there’s a way to make them a valuable as well as simple inclusion.

4) A flexible, story-based resolution system for tasks that can resolve narrative events as quick or as deeply as wanted by the group. If you’re playing via email, you can get the outcome of a task with one roll and feel that it fits the story you’re playing; if you want to make a more granular challenge with a lot of different elements, you can do that too.

Do you have any other ideas along the same vein? If you’ve ever played over a chat room or via Play By Post, what challenges did you face relating to the game system, and how do you think you can overcome them if you were to design your own game or houserule an existing game?

Categories: RPG, D&D 4e, Fluff/Inspiration, Other Hobby, D&D 3.5, Legacy D&D, Products, Meta, Online Gaming, Other Systems, Expedition | Tags: , , , , , , | 1 Comment

Expedition Archmage Odyssey, Version 2

This is the second draft of the Archmage Odyssey. I decided against the idea of “Ranks” because it created tiered progression that suggested too much a beginning and an end to the Odyssey. I felt that it might seem restrictive, rather than a tool. I must also confess that it became a little difficult to make 5 truly unique special abilities with no similarities or repeats, over 10 different Odysseys, that were balanced and powerful at all “ranks” and that evoked the flavor of the story sequence linked to its Rank. It was complicated to design and felt a little too cumbersome. Instead I decided to step Odysseys back as a “class” type mechanic and instead make it more a roleplaying tool. Each new Odyssey has a single perk attached, and then contains flavor text, 4 Achievements and 2 Hamartias. An Achievement or Hamartia is an iconic action or trope of the Odyssey, and they reward the player for doing things and making decisions that are “in-character” for the Odyssey. (The reward is a Destiny Point, which means nothing to you right now, but you’ll have to trust me that it’s worth it to roleplay your Odyssey.)

I also decided not to put combat abilities into the Odysseys, and instead to segregate those out to Perks. Anyway, below the break is the new Archmage. Still shaking things out of course, but I’m pretty pleased with it.

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Categories: D&D 3.5, D&D 4e, Expedition, Fluff/Inspiration, Legacy D&D, Meta, Other Systems, RPG | Tags: , , , , | 1 Comment

Expedition RPG Beta2 Progress Report

It’s been a tumultuous past month for me in my personal life, as you can see from the blog’s current state of near barrenness. I’m going through a lot of stuff that I can only really put my head down through and endure. You probably see me yackin’ away on Twitter because it’s my short respite from all this trouble. Expedition is really the only thing I have creative juices left for, and it’s been hard to keep the blog updated as you can see. That’s the depressing stuff out of the way first.

The good news is that I’ve gotten a lot of progress done, and I’ve revised a lot of mechanics to make things a lot more workable. I want to point out some of the quick hallmarks and breakthroughs that I’ve made over the past week or so. As I said before, Expedition Beta2 will look a lot differently from Beta 1 and the Alpha, but each of those has contributed greatly to the end result. So bear with me and I’ll try to get the Beta 2 out to you as soon as I can under the circumstances.

Here’s some of the stuff to be excited about!

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Categories: RPG, D&D 4e, News, D&D 3.5, Legacy D&D, Meta, Other Systems, Expedition | Tags: , , , , | Leave a comment

Protect Maneuvers (Expedition B2 Preview)

Part of the project of Expedition since its inception was to look at common RPG things that characters did, and strip some of the role protection away. Some of these actions are pretty iconic to fantasy narratives, and I believe, open to everyone. It is a very explicit break from a tradition of role protections and what those protections mean for the actions that characters can take. Why couldn’t the “Rogue” leap in front of the “Wizard” to defend his/her buddy from an attack? Why couldn’t the “Fighter” build up his/her group and give them a boost? A large part of that project was pushing these things out of locked specializations and into core maneuvers that every character could perform. Characters pursuing certain Odysseys will be better than others (the Sentinel specifically owns today’s preview) with certain kinds of Maneuvers, but everyone can try them out as a standard tactic. Let’s look at the Protect Maneuvers, a page of defensive abilities that every character in the game can attempt to help their buddies out.

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Categories: RPG, D&D 4e, Fluff/Inspiration, D&D 3.5, Legacy D&D, Other Systems, Expedition | Tags: , | 2 Comments

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