Review: Deathwatch First Founding
Posted: December 20, 2011 Filed under: Deathwatch, News, Other Systems, Products, RPG, Warhammer 40k 2 Comments »First Founding is a product for Fantasy Flight Games’ Deathwatch line of Warhammer 40,000 RPGs. This product can be found online for $20 and I received it for free as part of a Featured Reviewer program. Like all Deathwatch supplements it focuses on the Space Marines. First Founding was perhaps designed to allay a common complaint among Warhammer 40k fans, that Deathwatch did not include enough of the classic Space Marine chapters for prospective players to use when building their characters. First Founding includes Chapter advancement tables and powers for the First Founding chapters not covered in the original Deathwatch: the Iron Hands, Salamanders, Raven Guard and White Scars. It also includes new stuff for the previously introduced chapters, the Ultramarines, Blood Angels, Dark Angels, Space Wolves and Imperial Fists.
Dark Heresy: Daemon Hunter Quickview
Posted: July 15, 2011 Filed under: Dark Heresy, Deathwatch, News, Other Systems, Products, Rogue Trader, RPG, Warhammer 40k 2 Comments »Dark Heresy: Daemon Hunter is on Drivethroughrpg for 20 bucks, which considering FFG’s previous attempts at PDF pricing, is extremely good. I thought I’d take this time to offer a quick review of the product for those who might need more info on it or be on the fence about it, but not as in-depth into things as I usually am. Up front – some people have asked me if this book lets you play Grey Knights characters as PCs. Yes, you do get tons of options for Grey Knights as PCs. They have the power level that is expected of them, and all their signature equipment (even the silly Dreadknight) is represented.
Different Kinds of Classes
Posted: March 11, 2011 Filed under: Classes, Copper Coins!, D&D 3.5, D&D 4e, Dark Heresy, Deathwatch, Homebrew, Legacy D&D, Other Systems, Rogue Trader, RPG 1 Comment »Most people, when they think of “classes” in RPGs think of the typical class-level system in D&D. You pick a class and you advance in levels within it. You might have numerous choices to make each level (in D&D 4e) or you might have no choice of what you get in a particular level (seen more often in Essentials D&D and pre-4e D&D), but you only make those choices within that level when it is achieved. Until you’ve broken the threshold to a new level, you have no more pick of abilities. You have some limited ability to use powers from other classes each level as well. However, there are other ways that “classes” are done. I’m not particularly saying they’re better, though I will not claim to be fond of D&D’s class system, but that there’s different ways classes are handled, and the D&D model is not the only game in town for design of a class-based RPG. Here’s my personal favorite.
Deathwatch campaign thoughts
Posted: October 19, 2010 Filed under: Campaigns, Dark Heresy, Deathwatch, Other Systems, RPG, Warhammer 40k 1 Comment »Being a play-by-post my campaign is not speedy but we just got through a pretty easy fight that I wanted to give a few quick thoughts about. It was basically “here’s a huge mess of orkz, CLEANSE, PURGE, KILL” with a few secondary objectives based around ending the engagement more quickly and dramatically for everyone.







Spiritual Talk