Deathwatch campaign thoughts

Being a play-by-post my campaign is not speedy but we just got through a pretty easy fight that I wanted to give a few quick thoughts about. It was basically “here’s a huge mess of orkz, CLEANSE, PURGE, KILL” with a few secondary objectives based around ending the engagement more quickly and dramatically for everyone.

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Homebrew Imperial Guard Vehicles

The Rogue Trader sourcebook “Into The Storm” brought with it some new rules and guidelines for the use of vehicles in Rogue Trader, also easily compatible with Dark Heresy and Deathwatch. The campaign I’m about to run has the Space Marines closely working with the Imperial Guard, so I made a couple of iconic imperial guard vehicles to use. I’m still refining them, but I tried to adhere as closely as I could on existing vehicles in Into the Storm while also providing some of the stuff in the 5th Edition Imperial Guard codex. Into the Storm contains the Sentinel, but I made a Leman Russ, Hellhound and Chimera to add to that. I’m also working on stats for a baneblade. I based the stats of guns that don’t currently have any (such as the Leman Russ battle cannon) on other weapons in the RPG.

You will need Into the Storm to know what some of this stuff means. I only spell out vehicle traits which I came up with myself.

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So I Hear You Like Deathwatch Campaigns?

Some people have expressed curiosity about my upcoming Warhammer 40k campaign.

Right now I’m planning a Deathwatch online campaign, which is unfortunate because Deathwatch isn’t out yet save for the early gencon copies. While I could run Final Sanction and its sequel, both of which I consider to be fine introductory adventures with a wealth of useful preview knowledge, I won’t. Because it’s just not what I want to run. This is in general my dysfunction when it comes to almost all adventure modules. However, thanks to the amazing and appreciated interconnection between all of Fantasy Flight Games’ Warhammer 40k rpgs, I’m able to start writing up NPCs and enemies right away, particularly because I have a few examples of base level Space Marines from Final Sanction to judge how tough my enemies should be. Since I’m not planning to use Tyranids or Tau, the Deathwatch enemy section is not altogether necessary right now. Chaos would be cool to have right now, but it can wait to be written up later.

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Point Buy For Dark Heresy

It seems to me that Rogue Trader’s point buy characteristics generation could easily be applied to Dark Heresy characters as well. All you have to do is find the starting characteristic based on your home world (page 23) and then spend 100 points between them. The maximum characteristic is set by your home world – 45 if your minimum characteristic is 25, 40 if your minimum characteristic is 20, or 35 if the minimum characteristic is 15. So basically, you can only spend 20 points max on any one stat.

In bog-standard random-generation Dark Heresy you’ll be lucky to get a 30-35 when you begin, with perhaps +5 more from a starting advance if you’re willing to swing for one. I’m not altogether very fond of that, as I’m not altogether very fond of random attributes.

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Warhammer 40k: Dark Heresy

Quickly becoming one of my current favorite games is Warhammer 40k: Dark Heresy and its associated games, Rogue Trader and the upcoming Deathwatch. At first I wasn’t altogether interested in it, but as I got more immersed into Warhammer 40k with the video games and novels, I gave it a second look. I read Rogue Trader first, actually. But as a whole the system is something very appealing to me, and where I was once intimidated I now feel very comfortable. It’s nice and crunchy enough while providing cool roleplaying opportunities, loads of character advancement, and yet due to its career paths, it doesn’t actively overwhelm you because the careers only present advancement options fitting and useful to your character. While some mechanics feel a bit annoying (count how many centimeters you jumped) the majority of the system just roars with life and depth.

So I decided to write this stream of consciousness sorta-review of Dark Heresy to talk about what it is like mechanically and what things I like about it. I’ll probably do a full review of Deathwatch when it’s out, and maybe for Rogue Trader (my personal favorite).

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Win A PDF Of The Inquisitor’s Handbook!

I’m gonna be running a quick contest between today and saturday, the winner of which will get a free PDF copy of Fantasy Flight Games’ Warhammer 40k Dark Heresy supplement Inquisitor’s Handbook. This book includes rules on playing Adepta Sororitas characters, as well as a bunch of new weapons and gear for all of your Dark Heresy characters. It really adds a ton to one’s enjoyment of Dark Heresy in my opinion.

The contest is pretty simple. Leave a comment to this post with a quick idea for a non-combat roleplaying scenario that could be used with either Space Marines or Sisters of Battle. Both of these groups have been said to be difficult to roleplay outside of cleansing and purging, but I think there’s plenty of opportunity for it. I will pick the best entry based on creativity as well as working within the 40k universe.

When you comment, be sure you leave a working email address in the email field, otherwise I can’t send you the PDF code for you to download, should you win.

As a parting gift you can use the following code to buy 20% off from the following publishers at DriveThroughRPG until September 10th.

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