Deathwatch House Rules

I’m running a Deathwatch campaign for some of my friends. While I really love the Deathwatch system, there is a set of rules that have always bugged me about it – the Medicae rules. You see, to apply Medicae, you roll a skill roll and then heal your Intelligence bonus worth of Wounds from an ally. This is simple enough, but then it gets weird. At the end of each battle, you are treated as having one Injury worth the wounds you took in that battle (basically). You can only use Medicae once, against each “set” of battle-wounds. Whatever you don’t heal in that battle, goes into a category of treated, yet unhealed wounds, that my friends call “phantom wounds” that sticks around, unhealable, for a while. It’s really clunky, and it doesn’t heal enough. You could be taking some pretty nasty wounds from enemies – there’s tyranids out there doing like 1d10+18 damage with every normal, ordinary attack they make. And they can be making tons of attacks too.

Given that my friends and I dislike (and barely understand) these Medicae rules, and that we love the Space Marine video game, and the Dawn of War series, where Space Marines are more heroic and tough, we decided to house rule healing in Deathwatch to be more like these games, particularly Space Marine (the third person action game from Relic). Here’s the houserules I came up with, and which they approved of, and that we’ll be using in our game from now:

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DriveThruRPG GM’s Day Sale

Today is DriveThruRPG’s GM’s day sale, which is typically their biggest sale of the year. This year it lasts a whole week, and has a nice countdown timer for you as well. I got some neat stuff from them on sales like this before, so if you like PDF’s I encourage you to check it out. What’s more, if you’re looking for one of the following products:

Aruneus Bundle [Troll in the Corner]
Part-Time Gods [Third Eye Games]
A Peculiar Pentad – Savaged [Super Genius Games]
Ultimate Dice Tower 2 [Fat Dragon Games]
Exodus Post Apocalyptic RPG Survivor’s Guide [Glutton Creeper Games]

You can get 20% off by using the code: GeekLoveRules2012

So get out there and do some shopping! You might be interested in some products I’ve reviewed on DriveThruRPG in the past. See if perhaps they’re on sale, and maybe you’ll enjoy them too.


Reviewing At Critical-Hits

Today I’ve got a review up at Critical Hits for Rogue Trader: Hostile Acquisitions. It’s a fairly long and detailed review in my usual way. I’ll be joining the fine folks at Critical-Hits henceforth, reviewing stuff over at their site. I think this is a handy arrangement, since it lets me focus more on what this blog is about, which is worldbuilding, homebrew and the World of Adel, while still getting to air my thoughts on RPGs. I’ll be reviewing all kinds of stuff, but if you have any suggestions, or products you’d like to see reviewed (that, hopefully, are actually on sale, preferably at DriveThruRPG and RPGNow, where I get my stuff), email me, or send me a note on Twitter (@WyattSalazar), or leave a comment in one of my reviews.


Contest: Read This Blog, Win 10bux

It’s time again for a blog contest. You could win a glorious $10 in RPGNow/DrivethruRPG credit, and buy whatever product you want with that sweet sweet digital lucre, just by reading this blog and commenting.

To enter, simply post a comment to this post with your name and a valid email address that you actually check, and can check within the period this contest will be open for – this is important because otherwise I can’t send you the link.

In the body of the comment you will write below, write me a little helpful bit about an article you read on this blog within the past two or three months (since July) and what you thought about it. The only stipulation is that you not comment on a meta-article, where I talk about the blog’s schedule changes or something. It has to be actual content – in all likelihood it will be tagged “Spirits of Eden” or “Expedition” and you will know it’s actual content.

The contest will be open until next Friday, October 7. I will randomly select one eligible commenter. I won’t actually look at your names when I do – I’ll probably pull them out of a hat without looking. The “eligible” thing is just if you posted a comment with a valid email address and an actual comment in the body.

In addition, anyone can enter the code “DiceInTheFall” to get 20% off the following products:

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Dark Heresy: Daemon Hunter Quickview

Dark Heresy: Daemon Hunter is on Drivethroughrpg for 20 bucks, which considering FFG’s previous attempts at PDF pricing, is extremely good. I thought I’d take this time to offer a quick review of the product for those who might need more info on it or be on the fence about it, but not as in-depth into things as I usually am. Up front – some people have asked me if this book lets you play Grey Knights characters as PCs. Yes, you do get tons of options for Grey Knights as PCs. They have the power level that is expected of them, and all their signature equipment (even the silly Dreadknight) is represented.

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Different Kinds of Classes

Most people, when they think of “classes” in RPGs think of the typical class-level system in D&D. You pick a class and you advance in levels within it. You might have numerous choices to make each level (in D&D 4e) or you might have no choice of what you get in a particular level (seen more often in Essentials D&D and pre-4e D&D), but you only make those choices within that level when it is achieved. Until you’ve broken the threshold to a new level, you have no more pick of abilities. You have some limited ability to use powers from other classes each level as well. However, there are other ways that “classes” are done. I’m not particularly saying they’re better, though I will not claim to be fond of D&D’s class system, but that there’s different ways classes are handled, and the D&D model is not the only game in town for design of a class-based RPG. Here’s my personal favorite.

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