The End of Cthulhutech
Posted: June 22, 2011 Filed under: Cthulhutech, News, Other Systems, RPG 2 Comments »Over twitter, Mike Vaillancourt of WildFire announced that Cthulhutech is done after they’ve completed the original books they planned (which, I believe, means about four more, with one, Burning Horizons, on the way):
“@WyattSalazar leaking info here and now. CTech is through. We’re finishing the original set of books and that’s it. We’re moving on.” – Tweet Link.
Cthulhutech is an RPG that creates a multifaceted setting where lovecraftian investigative horror, aliens vs mechs anime-esque stories and cyberpunk anti-corporate shadow warfare intermingled, with a global, apocalyptic war as the backdrop. Though it becomes a bit difficult to blend the games, each plays pretty well on its own. The setting is pretty interesting, if a bit crazy in parts, and the system has some innovative touches like its poker-like dice mechanic, and the card-play variant, and is pretty simple to make a character for and get going. Though some parts lacked clarity, the designers were quick to answer questions and pretty hands-on and reachable. They always engage the community via their forums, and the game built up a cult following.
Ancient Enemies Cthulhutech Preview
Posted: March 5, 2010 Filed under: Cthulhutech, Fluff/Inspiration, News, RPG Leave a comment »Some Cthulhutech coverage on the blog for everybody. Ancient Enemies is the upcoming sourcebook detailing the Eldritch Society and Chrysalis Corporation, the protagonist and antagonist sides of the shadow war side of the Aeon War in Cthulhutech. The book will presumably use the same format as Mortal Remains, offering backstory and revelations that enlighten the full scope of these opposing sides, as well as giving you the rules to finally play as the enemy side.
Review: Cthulhutech Vade Mecum
Posted: February 21, 2010 Filed under: Cthulhutech, News, Products, RPG 6 Comments »Aside from the Core Rulebook, if you purchase only one Cthulhutech book, you really have no excuse to pass up on Vade Mecum. This book is the pinnacle of the Cthulhutech line and the standard by which the rest of the books should hopefully follow. Vade Mecum is packed with good story concepts that finish fleshing out the setting, great player crunch for all manner of new character types as well as old ones and loads of new monsters and systems for the GM to implement. It even comes with a few outlines of adventures the GM can use as inspiration for some quick Cthulhutech games.
Disclosure: I received this product and others from Ed Healy of the Atomic Array as part of one of their big review projects. I am however an avid Cthulhutech gamer, so my opinion of the book (which I already owned anyway) is not influenced by this.
Good, Simple, Free Hex Mapping
Posted: January 25, 2010 Filed under: Campaigns, Cthulhutech, RPG 3 Comments »In my last post I talked about the Cthulhutech campaign I’m starting. One of the things I wanted to do for it was an overland hex map. I wanted players to have some small but abstract version of the setting they could keep in their pocket, and mapping has always been my weak point, so the more cartoony it looks the better it would be for my purposes. Besides, Hex mapping is sort of a tradition, and I find it rather amusing just from reading about it, so I wanted to try my hand at it. But I quickly realized that the choices for hex mapping apps that I had were either a) arcane as hell, b) not Mac compatible or c) much more expensive than I’d pay for a hex mapper. I didn’t want to produce an accurate geographical satellite survey – just a grid of funny shapes with basic colors and some symbols.
Then I discovered Hexographer, which is an incredible little web app. It runs in your browser quite aptly and produces colorful, cute, simple hex maps with a nice palette of 1-hex brushes for practically any terrain you could want. It has quite a few useful symbols and a small notation feature. Best of all it saves a file for off-line archival that it can later read, so you can edit your hex map whenever you have access to the internet and that file AND it can also export to PNG, which is a god-send for sharing online. This is definitely the one I plan on using. It’s fast, simple and it does everything I want and thankfully nothing more than that. Now if only there was something like this for tactical grid maps instead of overland. Just simple shapes, symbols, notes and colors on a square grid and that’s it. Though I’m rather happy with Maptools for tactical maps.







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