Map of the Adelian World
Posted: February 14, 2012 Filed under: Campaigns, D&D, D&D 3.5, D&D 4e, Legacy D&D, Other Hobby, Other Systems, RPG, Spirits Of Eden, Worldbuilding 2 Comments »The expanded hex map of the World of Adel is complete. Read on for some idle talk and explanations about it.
Dungeons of Adel: The Hellmouth
Posted: February 1, 2012 Filed under: Campaigns, D&D 3.5, D&D 4e, Fluff/Inspiration, Legacy D&D, Other Systems, Products, RPG, Spirits Of Eden 1 Comment »One of the Arch-Dungeons of Adel, the Hellmouth is a member of a family of massive, seemingly living spaces that exist beneath each Nation of Adel (and the Abyss Isle and Noshiki), their exact positions shifting, shrinking and growing as they are sealed or “destroyed” and thereby forced dormant, until such a time as their evil can resurface months or (if lucky) years away. Each Archdungeon is a piece of the Lost World so foul that it continues like a cancer within the land, spawning corrupted presences, and endangering the population as its tendrils rise to the surface, opening new entrances. Their size, shape and what a brave and foolish soul may discover within will vary greatly each time the dungeon resurfaces.
The Hellmouth is the “iconic” dungeon of the Republic of Andaliel, dubious as that honor is. The Andalians believe themselves masters of their land, building their vast and great capital of Oomash within a vast hollowed-out circle in the cold Hetuku Mountain, and taming the lush Southland that is the fertile and beautiful breadbasket of their nation. This is not mere hubris – they understand their relationship with the land, and they care for it. But the Hellmouth still seeks to punish them for their accomplishments. Heralded by the rising of entrances that seem like toothed maws, the Hellmouth is a living corruption of the element of Earth, one of the cardinal elements in the Adelian Wheel of Life. Read on for more details of this cursed place.
Fantastic Locations: The Voyaging Liberator
Posted: December 22, 2011 Filed under: Campaigns, Fluff/Inspiration, NPCs, Other Systems, RPG, Spirits Of Eden 2 Comments »Though the aerial forces of the Adelian nations are still burgeoning, with perhaps a two or three new ships accepted and incorporated every few years, Airships are still an important part of the military force, if not yet civilian life. For most folk, a ride in an airship is a novelty of a few hour’s time – the thought of being trapped in one for days as it flies across a nation is too strange and unproven. While some airships serve niche mercantile interest, such as delivering perishable goods faster than through land, to places where they will sell optimally, civilian and mercantile life is largerly earth or seabound.
But ever looking toward new frontiers, Vedaria commissioned the Guardian class P.A.S (The People’s Airship) ‘Liberator’ destroyer in P.C. 2002, and ten years later it is as advanced as it has always been (largely because technology in Adel advances at a snail’s pace). Its crew of airborne infantry and specialists grow accustomed to life in the air, and hope to help all sorts of new recruits, as well as civilian passengers during their yearly exhibition flights, to shed their fear of the air.
Factions In Adel III: The Humanist Societies
Posted: December 19, 2011 Filed under: Campaigns, Fluff/Inspiration, Other Systems, RPG, Spirits Of Eden Leave a comment »While it is difficult to say that there are many groups in Adel outright dedicated to evil, there are quite a few who run counter to the best interests of those around them, or who engage in dangerous activities with only their own position in mind. These groups are often a source of conflict or at least a source of tension, as their aid may sometimes be needed, but it is quite often stressful to procure. They can just as easily be the enemies who must be stopped and defeated to insure safety, or the begrudging allies whose aid is needed for the greater good of a community, a nation or even the world at large. Their contact with the Lost World, and the fragments they’ve gleaned of the dead culture of Humans, have warped their outlook.








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