Fantastic Locations: Muria, The Dead Isle
Posted: February 28, 2012 Filed under: Adventures, D&D 3.5, D&D 4e, Fluff/Inspiration, Legacy D&D, Other Systems, RPG, Spirits Of Eden Leave a comment »
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Dark Winter (Adventure Aid)
Posted: September 22, 2011 Filed under: Adventures, D&D 4e, Fluff/Inspiration, Legacy D&D, Other Systems, RPG, Spirits Of Eden Leave a comment »When the ice comes, homes close, and life fades, for a time, hoping for spring to renew it. This provides a unique opportunity to those with discerning eyes and unscrupulous motives. Those who brave the cold will find their secrets well kept until the snows thaw. And if the snows never thaw, then their spoils can remain forever hidden.
Dark Winter is a scenario, development and a series of play ideas for a GM to use and adapt as he or she wishes. While focused on this blog’s theme (The world of the Spirits of Eden, Adel), it can be played in any setting and with any game system you prefer. At the end there will be a section to convert the scenario to a more generic game setting fit for fantasy titles like D&D, Pathfinder and retroclones, as well as RPGs like GURPS, Savage Worlds and indie titles.
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The Silver Lance (Adventure Aid)
Posted: September 16, 2011 Filed under: Adventures, D&D 3.5, D&D 4e, Expedition, Fluff/Inspiration, Homebrew, Legacy D&D, Other Systems, RPG, Spirits Of Eden 1 Comment »Ruins of the old world lay scattered far and wide, and many times they contain things best left forgotten. Ancient weaponry is often highly sought after by the unscrupulous, and almost always found by the unwary innocent. While one might think such devices can be purified, can be made holy in the eyes of the spirit and again put to use serving the people, many times they are fit only for a cleansing pyre. But enemies lustful for old, locked-away powers are always on the hunt for new weaponry.
The Silver Lance is a scenario idea and an outline for play. There will be blanks which the GM should fill in to adapt and complete the scenario into a full game in his or her preferred style of play. While the scenario will assume many things about the game setting (specifically talking about this blog’s focus, The World of Adel), it is intended that the GM can adapt the ideas here to his or her game. At the end there will be a section to convert the scenario to a more generic game setting fit for fantasy titles like D&D, Fantasycraft, and D&D retroclones. Generic RPGs like GURPS should have no problems as well.
Feedback on the format and content of the posts is appreciated, so they might continue and get better. You can scroll to the bottom of the post where I ask for feedback and explain some things. It would be quite helpful!
Military And Warfare In Adel I
Posted: July 5, 2011 Filed under: Adventures, Campaigns, Fluff/Inspiration, Other Systems, RPG, Spirits Of Eden Leave a comment »For a hundred years the whole of Adel was at war, and it is a war that they will remember 200, 300 or 500 years later. Though they have been mostly at peace, to say that Adel’s culture is not partial to war would be misleading. Adel’s culture and traditions are very warlike at their roots, and the three ancient tribes reveled in warfare. Almost all of the mythology of the Adelians in some way involves battle and honor, either defending oneself or attacking another, and the decisions involved. The great heroes and heroines of the Adelians are so because of battle – either metaphorical battle or physical combat.
Adelians have war in their blood, and have developed powerful national armies to protect their sovereignty. The only mitigation to further warfare is that the Adelians now recognize the cost of war, both in human suffering and national prosperity. There are common skirmishes against their machinating enemies, but the Adelians have no large national targets with whom they could war – except each other. And sometimes, they have come close to resuming all-out war, though the peace has tenuously held.
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Adel’s Mythic Underworld
Posted: June 2, 2011 Filed under: Adventures, Fluff/Inspiration, Legacy D&D, Other Systems, RPG, Spirits Of Eden 2 Comments »“And lo, the heavens did strike down the humans and the elves and the dwarves for their treachery, and scoured them from the World. The skies rained lightning upon their monuments and struck them down, and issued tempests and storms and all manner of wrath. The land swallowed their cities and icons, twisting them to unknown shape, healing the scars they represented on its surface. The oceans rose and swept away their fleets and coastal nations, denying them escape from their punishment. Finally liquid flames burst from the highest mountains and inundated the land, cleansing flames. Yet, the flames did not penetrate deep enough. For the world has left us monuments to the hubris of the past, partially hidden, desecrated places that can never heal, to show us the folly of the ancients, and the reasons why they no longer exist, and the boundaries we have.”
– Lydia Peregrine, “Adel’s Ancient Past”
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Adventurous Professions: Cartographer
Posted: May 30, 2011 Filed under: Adventures, Campaigns, D&D 3.5, D&D 4e, Fantasy Professions, Fluff/Inspiration, Legacy D&D, RPG 3 Comments »A Mapmaker or more formally, a Cartographer, is a fairly innocuous profession that one would not immediately associate with swords and magic and derring-do. A Cartographer creates maps, choosing in which ways to depict an area to ease future travels, to make known political boundaries, and to plot sources of natural resources for continued exploitation. Most fantasy worlds are either mostly uncharted, only partially charted, or containing yet-uncharted places.
Even though a geographic area might be charted, there is room for improvement, and therefore room for a more detailed cartography. So even in a fantasy world where most of the known world is mapped, there are always more maps to be made – maps of dungeons, charting of natural resources, charting of the seas, more detailed maps of an area such as geologic maps, etc. A Cartographer always has something to aspire to, and always makes a good fantasy profession to take.







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