About
Wyatt Salazar is the online handle of Dennis N. Santana, writer, humorist and decent guy. You can find out more about Dennis’ creative RPG works on the Greater Spirit Games page link in the blog header. You can contact Dennis at: wyattsalazar(at)gmail(dot)com. Feedback, collaborations, and just general friendly chit-chat are always welcome.
Guest Posts
This is a series of posts I did on Musings of the Chatty DM about online tabletop gaming.
•Part 1: Playing Online Style
•Part 2: Playing Online Mediums
•Part 3: Playing Online Wrap-Up
Settings
The Spirits of Eden is the main reason for this blog’s existence.
A world of spirituality and mysticism, the World of Adel is a supercontinent surrounded by small islands and an endless sea. The Last Cataclysm reshaped a corrupt, dying land, nearly erasing its inhabitants and bringing forth new dominant races and powers. The remnants of the past world were sunk into the ocean, buried in the jungles and mountains, blasted to the skies. Humanity was all but wiped out. The architects of this new world are the Spirits, are quasi-deities of many sizes and forms, most humanoid, some monstrous, who both mingle with and shy away from the four dominant mortal races – the animal-eared and tailed Iomadi humans, the dispassionate and magical Droemeda, the Damakran fish-people and the small, fey-like Cuporo.
Separated into five great nations, the people of Adel live in peace and prosperity, raising their children, marching towards the world’s ancient power at a snail’s pace, kept in check by religion and superstition, and by vague knowledge of their awful history. In this blend of western and eastern fantasy, a large world is provided, of peace, of beauty, of terror, of battle, as is needed by prospective GMs. Trouble comes in many forms, and disruptions the great peace, such as the scheming of the Elves or the brutality of the Sorian lizardfolk, can appear and disappear, affect small villages or whole regions, and be defeated by great institutions or just lone heroes.







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