Racial Feats of Eden

Iomadi Courage [Iomadi]
Benefit: Whenever you spend an action point to gain an extra action, you gain Resist 5 to all damage until the start of your next turn.

Pious Iomadi [Iomadi]
Prerequisite: Wis 13, Channel Divinity
Benefit: Your attack powers made with the Holy Symbol that have the Implement Keyword use your Strength or Charisma modifier in place of your Wisdom or Charisma modifier (your choice) for attack rolls and damage rolls, and you gain a +2 feat bonus to damage rolls with those powers.

Blessed Uweha [Iomadi]
Prerequisite: Cha 13
Benefit: You sprout an additional tail, giving you a +1 racial bonus to acrobatics checks. In addition, you can replace one of your Utility powers of level 6 or higher with the following Utility power.

FOX’S FIRE Iomadi Feat Power
A wave of essence radiates from your tails that reveals your opponents.
Encounter @ Divine
Minor Action Close Burst 3
Effect: Each enemy in the burst grants combat advantage to you and loses the benefits of invisibility and concealment (except total concealment) until the end of your next turn.

Fox’s Fang Style [Iomadi]
Prerequisite(s): Str 15, 21st level
Benefit: Whenever you successfully attack an opponent with a Daily power that has the “Weapon” keyword, that opponent has Vulnerability 5 Weapon until the end of your next turn.

Athirua Cunning [Athirua]
Benefit: Whenever you spend an action point to gain an extra action, you gain combat advantage against one enemy adjacent to you when you spent the point.

Conniving Opportunity [Athirua]
Prerequisite(s): Dex 13
Benefit: Whenever an opponent first provokes an opportunity attack from you in an encounter, that attack has combat advantage.

Dazzling Appearance [Athirua]
Prerequisite(s): Cha 17, 11th level
Benefit: When you use your “Athirua Seduction” power, your opponent is slowed until the end of your next turn and grants combat advantage to your allies.

Seducing Appearance [Athirua]
Prerequisite(s): Cha 15, 11th level
Benefit: You have a +1 racial bonus to Diplomacy checks. You can exchange one of your daily attack powers of level 9 or higher for the following power.

CENTER OF ATTENTION Athirua Feat Power
You capture the minds of all those around you.
Daily @ Charm
Standard Action Close Burst 4
Target: Each enemy in burst
Attack: Charisma + 4 vs Will
Increase to Charisma + 6 vs Will at 21st level.
Hit: The target is dominated but you cannot order it to take standard actions until the start of your next turn or until the target is attacked by you or your allies.
Sustain Standard: The effect persists. You can only sustain this power if the target has line of sight to you.

Staggering Beauty [Athirua]
Prerequisite(s): Epic Tier, Cha 19
Benefit: All of your opponent’s attacks while under the effect of your “Athirua Seduction” power provoke opportunity attacks.

Seductive Presence [Athirua]
Prerequisite(s): Epic Tier, Cha 21
Benefit: Whenever you use your “Athirua Seduction” power, you can choose to make it as a Close Burst 3 that targets each enemy in the burst you can see.

Cuporo Strafe [Cuporo]
Benefit: Whenever you spend an action point to gain an extra action, you gain a +2 bonus to Reflex Defense and to Armor Class against ranged attacks until the end of your next turn.

Cuporo Resistance [Cuporo]
Benefit: You gain a +1 bonus to saving throws.

Cuporo Lore [Cuporo]
Prerequisite(s): Wis 13
Benefit: You gain a +1 bonus to Untrained skills. You can exchange one of your utility powers for the following power.

CUPORO LORE Cuporo Feat Power
You have definitely heard something of this matter.
Encounter
Free Action Personal
Special: You can only use this power on your turn.
Effect: You can roll a Streetwise, Nature or History check with a +5 bonus. You can roll this check even if you failed in a previous attempt.

Cuporo Mettle [Cuporo]
Prerequisite(s): 11th level
Benefit: Once per encounter, you can prevent any “(save ends)” effect from a power that attacked your Fortitude or Will as though you had succeeded on the save, as an immediate interrupt after being struck by the power.

Scholar of War [Cuporo]
Prerequisite(s): Int 17, 21st level
Benefit: If you rolled a 30 or higher on a check to glean knowledge about a certain creature, you gain a +1 bonus to attack rolls, defenses and damage rolls against all creatures of that kind in the encounter until the end of the encounter. You can do this only to a single kind of creature each encounter.

Damakran Lunge [Damakran]
Benefit: Whenever you spend an action point to gain an extra action, you can make a charge attack against an enemy within 2 squares as a minor action. You do not provoke opportunity attacks from leaving a threatened square this way. This attack deals only 1[W] damage on a successful hit.

Water Combat Mastery [Damakran]
Benefit: You can use Heavy Blades and Axes underwater without penalty. You gain a +1 bonus to attack rolls against enemies while swimming underwater.

Slime Blast [Damakran]
Benefit: You can exchange one of your Encounter attack powers of level 7 or higher with the following power:

SLIME BLAST Damakran Feat Power
You spray a pain-inducing ichor from your mouth.
Encounter @ Acid, Poison
Standard Action Close Blast 3
Target: Each creature in blast
Attack: Constitution + 2 vs Reflex
Increase to Constitution + 4 vs Reflex at 11th level and + 6 at 21st level.
Hit: 3d6 + Constitution modifier acid and poison damage.
Increase to 4d6 + Constitution modifier acid and poison damage at 11th level and 5d6 + Constitution modifier acid and poison damage at 21st level.

Heart of Coral [Damakran]
Prerequisite(s): Con 17, 11th level
Benefit: You can remain underwater for up to 5 hours. You gain a +2 feat bonus to Endurance checks.

Damakran Harrier [Damakran]
Prerequisite(s): 21st level
Benefit: Creatures suffering from ongoing damage from one of your powers have a -2 penalty to attack rolls until they succeed in a saving throw against the ongoing condition.

Dromidae Immanence [Dromidae]
Benefit: Whenever you spend an action point to gain an extra action, your attacks gain the Psychic keyword and have a +2 bonus to damage until the end of your next turn.

Stilled Sanity [Dromidae]
Benefit: You gain Resist 5 Psychic.

Dromidae Wizard [Dromidae]
Benefit: You use your Charisma modifier in place of your Wisdom modifier with the secondary conditions of Wizard powers. You have a +2 feat bonus to damage rolls with Wizard encounter spells. This improves to +3 at 11th level and +4 at 21st level.

Hamper The Mind [Dromidae]
Prerequisite(s): Int 15, 11th level
Benefit: On a successful hit from one of your powers with the Psychic keyword, the target has a -1 penalty to saving throws until the end of your next turn.

Dromidae Evolution [Dromidae]
Prerequisite(s): Cha 15, Int 15, 11th level
Benefit: Your “Mage Hand” racial cantrip becomes an At-Will power. You can exchange one of your daily attack powers of level 9 or higher with the following power.

DROMIDAE DOMINATION Dromidae Feat Power
Your opponent heeds your every word as law.
Daily @ Arcane, Charm, Reliable
Standard Action Ranged 10
Target: One creature
Attack: Charisma + 4 vs. Will (increase to Charisma + 6 at 21st level)
Hit: The target is Dominated (save ends).

Ainyu Warmth [Ainyu]
Benefit: Whenever you spend an action point to gain an extra action, you and each ally within 5 squares can regain 3 hit points, or 6 hit points if bloodied.

Greater Spiritual Healing [Ainyu]
Prerequisite(s): Wis 13, Cha 13
Benefit: Powers you use with the Healing keyword that target your allies, even those of items, heal the target 3 extra hit points if it is bloodied. This improves to 6 at 21st level.

Stigmata [Ainyu]
Prerequisite(s): Con 13
Benefit: You can exchange one of your utility powers of level 6 or higher with the following power.

STIGMATA Ainyu Feat Power
Several locations on your body bleed profusely, and those touching the pool of blood that forms feel their strength renewed.
Daily @ Divine, Healing
Minor Action Close Burst 3
Target: Each ally in burst
Effect: You spend a healing surge and take damage equal to your healing surge value instead of regaining hit points. The target regains hit points equal to its healing surge value plus 1/2 your level.

Sacrifice Of the Martyr [Ainyu]
Prerequisite(s): Cha 13
Benefit: Once per encounter as a minor action you can remove an ongoing damage condition on an ally, and you take that ongoing damage. You cannot save against it until the end of your next turn.

Boundary Of Light [Ainyu]
Prerequisite(s): Cha 13, 11th level
Benefit: As a minor action, by expending the use of your Swiftspark racial power, you can reveal all invisible and concealed creatures within a Close Burst 5. They lose the benefits of invisibility and concealment until the end of your next turn.

Brilliant Expulsion [Ainyu]
Prerequisite(s): Wis 17, Cha 13, 11th level
Benefit: As a minor action, by expending the use of your Swiftspark racial power, you can push all enemies within a Close Burst 5 one square, and they have vulnerability 5 radiant until the end of your next turn.

Setah Dervish [Setah]
Benefit: Whenever you spend an action point to gain an extra action, you deal damage to one adjacent enemy equal to your strength modifier.

Fleetfooted Setah [Setah]
Prerequisite(s): Dex 13
Benefit: You can ignore up to two squares of difficult terrain during your movements.

Setah Wilds Ranger [Setah]
Benefit: You gain a +1 bonus to saving throws against poison, illusion and fear. You can replace one of your utility powers with the following power.

SETAH INSTINCTS Setah Feat Power
You steel yourself for the coming hunt.
Daily @ Healing
Minor Action Personal
Effect: You spend a Healing surge, gain a +5 bonus to Nature and Endurance, and a +1 bonus to attack rolls, until the end of the encounter or for 5 minutes.

Setah Tactics [Setah]
Prerequisite(s): 11th level
Benefit: When attacking an enemy standing on difficult terrain, you gain a +1 bonus to your damage roll.

Setah Harrier [Setah]
Prerequisite(s): Str 15, Cha 13, Trained in Athletics, 21st level
Benefit: When attacking an enemy utilizing a movement mode other than ground movement (such as flight or swimming) you have combat advantage against that enemy, and squares you threaten are treated as difficult terrain for that enemy.

Rhonnu Malice [Rhonnu]
Benefit: Whenever you spend an action point to gain an extra action, you deal damage equal to half your Intelligence modifier (minimum 1) to all adjacent enemies.

Rhonnu Superiority [Rhonnu]
Benefit: You have a +1 feat bonus to saving throws.

Cloak Of Black Flames [Rhonnu]
Prerequisite(s): 11th level
You gain Resist 5 to Necrotic and Fire damage.

Demon Wings [Rhonnu]
Prerequisite(s): 11th level
Benefit: You grow a pair of bat-like wings from your back. You cannot wear heavy armor or carry a heavy load or your wings serve no function (including the use of the power below). In addition, you can exchange one of your Utility powers of level 10 or higher with the following power.

RHONNU FLIGHT Rhonnu Feat Power
You spread your wings and soar over your enemies.
At-Will @ Divine
Move Action Personal
Effect: You fly 6 squares. You must end your movement on a stable surface or you fall.

Rhonnu Scheming [Rhonnu]
Prerequisite(s): Trained in Bluff, 11th level
Benefit: Once per encounter, you can feint using the Bluff skill as a minor action.

Greater Darkness [Rhonnu]
Prerequisite(s): 21st level
Benefit: You become invisible until the end of your next turn whenever you use your “Coil of Darkness” racial power.

Poison Gas Compartment [Inaw]
Prerequisite(s): Blood Servant Inaw
Benefit: Whenever you spend an action point to take an extra action, you can launch a cloud of deadly gas in a Close Burst 1 as a minor action. Each creature in the cloud takes ongoing 5 damage (save ends).

Synapse Enhancer [Inaw]
Prerequisite(s): Adept Vassal Inaw
Benefit: Whenever you spend an action point to take an extra action, you gain a +1 bonus to attack rolls and skill checks until the end of your next turn.

Two Weapon Superiority [Inaw]
Prerequisite(s): Blood Servant Inaw
Benefit: If you are wielding two embedded melee weapons, you gain a +1 bonus to damage rolls with each weapon.

Superior Enhancement [Inaw]
Prerequisite(s): Adept Vassal Inaw
Benefit: Whenever you use an encounter power that grants a bonus to attack rolls or skill checks, you confer 5 temporary hit points to the recipient of the bonus.

Structural Reinforcement [Inaw]
Prerequisite(s): Con 13
Benefit: You add your constitution modifier to your Healing Surge value.

Paragon of Ceremony [Inaw]
Prerequisite(s): Adept Vassal, 11th level
Benefit: Once per day, you can reduce the casting time of any ritual you cast or participate in by half (rounded down to the nearest whole number).

Inaw Resilience [Inaw]
Prerequisite(s): 11th level
Benefit: You can replace one of your utility powers of level 10 or higher with the following power.

UNDEAD RESISTANCE Inaw Feat Power
Your necrotic essences harden your skin and deflects blows.
Daily @ Stance
Special: You can use this power once per day and an additional time after a milestone.
Minor Action Personal
Effect: You have a +2 bonus to AC and Resist 5 to all damage.

Blood Servant Instinct [Inaw]
Prerequisite(s): Blood Servant Inaw, 11th level
Benefit: While not bloodied, you have a +1 bonus to AC against attacks from flanking opponents.

Fell Mastery [Inaw]
Prerequisite(s): Adept Vassal Inaw, Int or Wis 19, 21st level
Benefit: Saving throws against your powers succeed on a roll of 11 or higher instead of 10 or higher.

Optimized Reflexes [Inaw]
Prerequisite(s): Blood Servant Inaw, Str 15, Dex 13, 21st level
Benefit: Whenever your opponent misses with a melee attack against you that did not have combat advantage, any standard actions taken by that opponent provoke an opportunity attack from you until the start of your next turn.



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