Equipment of Eden
A variety of new weapons exists in the Spirits of Eden campaign setting. The warlike past of Eden’s cultures led to an increase in new, different and sometimes bizarre weapons to surprise and outflank enemies with. Not only that, but the magical nature of Eden creates new minerals and herbs and other exotic oddities that the people can take advantage of. Some, like the heat stone, are convenient and rather common replacements for small things, like the need to make a fire to heat small amounts of food.
Adventuring Gear
| Item | Price | Weight |
| Heatstone | 5 gp | 1 lbs |
| Darts (20) | 1 gp | 2 lbs |
Descriptions
Heatstone: A rock empowered by a fire spirit, usually through a mishap. A Heatstone contains some of the living fire of the spirit inside of it. Small plates and kettles or pots can be laid upon a Heatstone to heat their contents as though by a small fire. If two heat stones are rubbed together vigorously, they crumble, but offer some of their heat to the user. This gives the user a +1 item bonus to Endurance checks to resist cold weather.
Darts: Sharp piercing ammunition, darts are used with blowpipes. They are easy to load and shoot.
Simple One-Handed Melee Weapons
| Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties |
| Unarmed | +2 | 1d6 | None | 2 gp | - | Unarmed | - |
Descriptions
Unarmed: Most of Eden’s people are trained in martial arts, even crude ones, and so their unarmed proficiency is fairly high.
Simple Ranged Weapons
| Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties |
| Blowpipe | +3 | 1d4 | 10/20 | 1 gp | 2 lb | Bow | Load Free |
Descriptions
Blowpipe: A simple dart-shooting pipe, into which a good number of darts can be easily loaded.
Military Two-Handed Melee Weapons
| Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties |
| Damakran Harpoon | +3 | 2d4 | 5/10 | 5 gp | 7 lb | Spear | Heavy Thrown, Skirmish |
| Monk’s Spade | +2 | 1d8 | None | 8 gp | 7 lb | Polearm, Light Blade | Reach, Whirling |
| Kusari-Gama | +2 | 1d8 | None | 9 gp | 8 lb | Flail, Light Blade | Reach, Whirling |
| Longmace | +2 | 1d10 | None | 15 gp | 11 lb | Mace, Polearm | Reach, Sweeping |
Descriptions
Damakran Harpoon: A large, aerodynamic spear with a deadly edge. Introduced by the Damakran, many fishermen and sailors now carry these as their deadly, innocuous weapons not only against sea creatures, but anyone else in their way.
Monk’s Spade: A pole with a small spade at the end. In legends, they are said to be wielded by monks.
Kusari-Gama: A chain with a sickle in one end and a weight on the other. The weight is usually thrown first, then the target is approached with the deadly sickle-end. Someone more daring or powerful may actually throw the sickle end first.
Long-Mace: A mace with a particularly long metal handle, or perhaps better said, a longspear with a Mace head.
Superior One-Handed Melee Weapons
| Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties |
| Chakram | +2 | 1d8 | 10/15 | 5 gp | 3 lb | Light Blade | Light thrown, Off-Hand |
| Njiga | +2 | 1d6 | 6/12 | 5 gp | 3 lb | Light Blade, Pick | Light Thrown, High Crit |
| Windfire Wheel | +3 | 1d8 | None | 10 gp | 3 lb | Unarmed, Heavy Blade | Off-Hand, Whirling |
| Pata Gauntlet | +2 | 1d8 | None | 15 gp | 2 lb | Unarmed, Light Blade | Off-Hand, Skirmish |
| Urumi | +3 | 1d12 | None | 20 gp | 4 lb | Heavy Blade, Flail | Skirmish, Sweeping |
| Butterfly Swords | +3 | 1d6 | None | 18 gp | 3 lb | Unarmed, Light Blade | Off-Hand, High Crit, Whirling |
| Hook Swords | +3 | 1d8 | None | 18 gp | 4 lb | Heavy Blade, Pick | Off-Hand, Sweeping |
| War Fan | +2 | 2d4 | None | 12 gp | 3 lb | Light Blade | Off-Hand, Whirling |
Descriptions
Chakram: A long, flattened metal loop or disc, twirled on the fingers and thrown long distances. It flies very straight.
Njiga: A small handle ending in a small, curved blade with two projecting points below the curve. It is thrown in a rotary motion.
Windfire Wheel: A steel arc around the fists with a handle for grip, with flame-like blades around the outer edges, used for graceful cutting or stabbing attacks. It is said that this weapon must be in constant, fluid motion to be successfully wielded.
Pata Gauntlet: A gauntlet with a long, slashing blade attached to it. It can supplement an unarmed fighting style quite well.
Urumi: A very unorthodox longsword, this weapon is a sword handle with the blade composed of many flexible bands of steel, strong enough to slash powerfully but flexible enough to coil when not using.
Butterfly Swords: Slightly longer than daggers, these blades have protective handles and crossguard. They are said to follow the movements of the unarmed hand, and are used in pairs.
Hook Swords: Made to be wielded as a pair, these swords have hooked edges that bite deep into enemies.
War Fan: A metal fan sharp as a blade, often wielded in pairs. As good for a hot summer day as for as battlefield.
New Weapon Special Properties
Whirling: If you use this weapon to make a Close Burst or Close Blast attack, you have a +1 bonus to the damage roll.
Skirmish: If you move more than 3 squares without shifting before making an attack with this weapon, it deals +1 damage.
Sweeping: If you use this weapon to knock an opponent prone, you have a +1 bonus to the damage roll with the weapon.







Spiritual Talk