Eden Class Features
The classes of the first Player’s Handbook are all the classes that exist in Eden and many have a couple of additional changes to better suit their roles in Eden or to make them more versatile or powerful than their non-Eden counterparts. They are given as free additional features to the character with no penalties or trades required to make use of them.
All
Add the following class features to all Classes at 1st level.
Expertise: The Character has a +1 bonus to attack rolls. This bonus improves to +2 at 11th level and +3 at 21st level.
Bonus Feat: The character gains a bonus feat.
Nationality: The character was born from one of the 7 nations of Adel, giving it a benefit depending on the place of birth; see below.
Magic Endowed: The character gains an extra daily magic item power each day. This improves to 2 extra daily magic item powers at 11th level and 3 extra at 21st level.
Multiclass
Add the following class feature to all Paragon Multiclasses at 16th level.
Bonus Feat: At the 11th and 16th levels of a Paragon Multiclass, you gain a bonus feat.
Classes
Added Language: All classes gain an additional language as a class feature. Divine classes learn Supernal, the language of Spirits. Arcane classes learn Primordial, the language of arcane magic. Martial classes can learn any racial language of their choice.
Nationality Bonus
•Characters from Andaliel gain training in either Athletics or Streetwise as a bonus skill, depending on whether they came from the rural Southlands or the more urban Impel, Oomash or Lilicor. In addition, they get a +1 bonus to Nature and History.
•Characters from Periterim gain training in either Diplomacy or Nature as a bonus skill, depending on whether they are true-born Periterim or descended from the people of the Nupke Ko and Gujat. In addition, they gain a +1 bonus to either Bluff or Athletics.
•Characters from Emderuer gain training in Heal, History or Nature as a bonus skill. In addition, they gain a +1 bonus to either Religion or Streetwise.
•Characters from Sargasso gain training in Heal or Religion as a bonus skill. In addition, they also gain a +1 bonus to Nature and History.
•Characters from Noshiki gain training in either Endurance, Religion or History as a bonus skill. In addition, they get a +1 bonus to Nature or Diplomacy.
•Characters from Vedaria gain training in Endurance or Nature as a bonus skill. In addition, they gain a +2 bonus to either Bluff or Intimidate.
•Indigenous characters from Selvage add Athletics, Heal and Nature to their list of class skills and can choose 1 extra skill from their list of class skills; Elves or Eladrin from Lisishtiel have training in History as a bonus skill and a +2 bonus to Nature checks; other characters are treated as being from their respective homelands rather than from Selvage.







Spiritual Talk