Looking for a D&D 3.5 Maptools game?

Recently had a sort of test session for a 3.5 game – would’ve been a fuller session, but most of the group disappeared. So I thought I’d do my part and help the GM out by asking if anybody’d be interested in playing. The GM is getting back into the groove of things after a year’s absence from D&D, but he has interesting ideas and his heart’s in the right place. So if you’re interested, read on.

•You can contact the GM at this email address: a_bomb37[at]hotmail.com. Ask for character generation help and setting fluff, and he’ll deliver it. You can talk to him over AOL Instant Messenger too, but ask him about that.

•The game uses D&D 3.5. The GM allows any book published by Wizard’s of the Coast EXCEPT for the Book of Exalted Deeds or Vile Darkness. This means your tome of battle or psionic character is totally welcome. The game is Level 5 and is mostly a sandbox-y kind of campaign. Right now the two characters (me and another guy) who’ve joined up are probably gonna go tramp around in the mountains to explore a cave abandoned by a gold dragon once affiliated with Bahamut.

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Adventurous Professions: Cartographer

A Mapmaker or more formally, a Cartographer, is a fairly innocuous profession that one would not immediately associate with swords and magic and derring-do. A Cartographer creates maps, choosing in which ways to depict an area to ease future travels, to make known political boundaries, and to plot sources of natural resources for continued exploitation. Most fantasy worlds are either mostly uncharted, only partially charted, or containing yet-uncharted places.

Even though a geographic area might be charted, there is room for improvement, and therefore room for a more detailed cartography. So even in a fantasy world where most of the known world is mapped, there are always more maps to be made – maps of dungeons, charting of natural resources, charting of the seas, more detailed maps of an area such as geologic maps, etc. A Cartographer always has something to aspire to, and always makes a good fantasy profession to take.

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Monsters: The Prelude (Monster Vault Part 0)


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Homebrew Diary #3: Blending Things Together

I created and released a game called High Score pretty much on a whim. I had a fun idea for a mechanic and I wrote a whole game around that concept. I received brilliant feedback on it from a number of a sources, and I was excited and went back to work fixing some of the problems and tweaking some of the mechanics there. That tweaking and fixing involves making High Score a part of a Copper Coins! – Copper Coins’ non-combat resolution system will, basically, be a tweaked High Score system. In Copper Coins! it is referred to as the Success Pool, and works in ways similar but also different than before.

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Update On My Condition

Just wanted to let everyone know: I was hospitalized on Sunday due to fierce ongoing pain and nausea caused by kidney stones I’m passing. The pain started on Friday but I was able to sleep it off – not on Sunday though. It persisted. I hadn’t eaten anything for 24 hours (I’ve been fed, today) since I kept vomiting everything up and was very weak and went to the emergency room. I’m on percocet for the pain, and it’s made me dizzy and a bit stomach sick, but it beats the grotesque pain I was suffering on Saturday and Sunday. I don’t have health insurance so I dread the hospital bill that’s coming up. Just so you all know why there’s still no content (and probably won’t be much). On top of all this I have two essays and an exam this week for summer school that are pretty crucial to passing the classes.


Stuff Going On Behind The Scenes

My update schedule has been pretty infrequent lately. I have to attend summer sessions in college because it is a prerequisite to graduation, so until June 16th I have to go show up at school every day. It’s also been a hot, weary summer full of economic and family problems, and my creativity has been a bit trampled on by everything. But I’ve been plodding away doing some things behind the scenes. The homebrew diaries have been my attempts to keep everyone apprised of Copper Coins! and that I haven’t given up on it. High Score! I’ve got some things I want to do with it, but I want to have a go at Copper Coins! while I have steam to give for it. Meanwhile, behind the scenes I’ve been updating and adding articles to the World of Adel index. Most of the culture section is full. I’ve been editing the articles, removing unneeded stuff. Some of the articles have gone down from 4000 to 2000 words! They’re still large, but at the same time they have a lot of interesting information now, and less filler in the way.

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