Copper Coins: Impromptu Hugeness
Posted: December 28, 2010 Filed under: Copper Coins!, Other Systems, RPG Leave a comment »While writing a monster section I realized that I didn’t really have Size rules which could handle something like a bunch of PCs fighting a Giganto-Rex and trying to shoot the damn thing in its 10 stories high eyeballs or slash away at its kneecaps. All rules regarding such things that I have seen inevitably are either complicated or feel silly. So I just decided to go with the “feel silly” part of it and came up with a monster-only Perk for it:
Massive: Some creatures are beyond scale. Their Defense and Mettle are 0 and their Size is treated as 10 for weapon ranges and space concerns. All their melee attacks affect a 1 Step Burst, and they make a melee attack automatically whenever they move on their own turn. Attacks targeting their Defense and Mettle always “succeed” narratively, but must succeed on a Confirmation Check instead of an attack roll to actually deal any damage to the monster. The check is a completely unmodified “hail mary” standard roll with a TN of 9.
I wanted to fiddle around a bit with giving it Resistance automatically, but I decided not to do that with this Perk, as I already have a perfectly fine Perk for damage reduction I can just use on any monsters that I make “Massive” rather than stuffing this Perk with more stuff. Now I can get on with the monster section proper, until the next time I become distracted by something relatively silly.







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