Copper Coins: Impromptu Hugeness
Posted: December 28, 2010 Filed under: Copper Coins!, Other Systems, RPG Leave a comment »While writing a monster section I realized that I didn’t really have Size rules which could handle something like a bunch of PCs fighting a Giganto-Rex and trying to shoot the damn thing in its 10 stories high eyeballs or slash away at its kneecaps. All rules regarding such things that I have seen inevitably are either complicated or feel silly. So I just decided to go with the “feel silly” part of it and came up with a monster-only Perk for it:
Massive: Some creatures are beyond scale. Their Defense and Mettle are 0 and their Size is treated as 10 for weapon ranges and space concerns. All their melee attacks affect a 1 Step Burst, and they make a melee attack automatically whenever they move on their own turn. Attacks targeting their Defense and Mettle always “succeed” narratively, but must succeed on a Confirmation Check instead of an attack roll to actually deal any damage to the monster. The check is a completely unmodified “hail mary” standard roll with a TN of 9.
I wanted to fiddle around a bit with giving it Resistance automatically, but I decided not to do that with this Perk, as I already have a perfectly fine Perk for damage reduction I can just use on any monsters that I make “Massive” rather than stuffing this Perk with more stuff. Now I can get on with the monster section proper, until the next time I become distracted by something relatively silly.
Common Culture: Holidays In Eden
Posted: December 26, 2010 Filed under: Fluff/Inspiration, RPG, Spirits Of Eden Leave a comment »The Adelian year has 12 months, each divided into 30 days. Each month is special to one or other of the races, and usually declared their “racial month.” Adelians celebrate a variety of holidays, where they hold festivals and relax from their work, revere and make obeisances to specific spirits, or keep alive certain cultural traditions. The following are the months of Eden, in ascending order from first to twelfth, and the holidays in each month.
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Happy Presents-Day from Spirits of Eden!
Posted: December 25, 2010 Filed under: Uncategorized Leave a comment »As I get older my shamelessness in requesting lavish gifts has decreased, but I got an Xbox 360 controller which I am happily using with my PC and having a fun time. Resident Evil 5 is wacky as all get-out. I don’t generally ask for tabletop RPG stuff for holiday gifts. Hope you’re having as nice a time as I am. Things you can look forward to from me: I’m gearing up to start writing some more in-depth stuff about each Nation in Adel. I’m pretty close to done with the Copper Coins! alpha document. I’ve yet to get started on that hex map of Adel, but I’ve got a few ideas for adding some islands and new stuff to the Spirits of Eden and expanding the world just a little bit. Hopefully you’ll stick around and we’ll both have gained something useful and entertaining by this time next year, too.
Health And Recovery In Copper Coins!
Posted: December 23, 2010 Filed under: Copper Coins!, D&D 4e, Fluff/Inspiration, Legacy D&D, Other Systems, RPG 2 Comments »
Septinum, The Hells Beneath All Creation
Posted: December 22, 2010 Filed under: Campaigns, Fluff/Inspiration, RPG, Spirits Of Eden Leave a comment »The southern portion of the Eden planet is consumed in a cloud of darkness. Only half the planet seems ever visible, the half with the supercontinent of Adel. But there exists more land in this mostly unmoving world, land both connected and not connected to Adel, both known and forgotten. Septinum is a society, a series of kingdoms in the dark yet burning wastes of the Hells Beneath All Creation with their own culture, their own agriculture, their own ecosystem, and their own lives. The world of Adel ends, and the black fog surrounding the lower portion of the planet transports one to a world as though trapped in a cave. A black sky shines overhead, with false crystalline stars far out of reach and rocky fangs reaching down as though to suggest a roof. A perpetual gloom spreads across its wastes – some merely rocky, empty expanses and others entrapped tunnels of rock, others burning environs of liquid and gaseous fire. In this place, a culture that oddly mirrors the outside world has developed, caged by the walls of stone around even their most vast plains and valleys, walls that reach forever upward into an endless darkness.







Spiritual Talk