Classic Monsters In Eden I: Vampires

To celebrate Halloween I thought I’d write about monsters. However, the post got far too long so I wouldn’t have enough space for the monsters I wanted. Therefore I’m starting a new series instead. In this series we’ll look at some “Classic” monsters and how they exist within the Spirits of Eden campaign setting. Many of them have different origins and powers than their classical roots, although the classical stories work just as well if one prefers those. I thought I’d do some different things with them and their powers, to make them more amusing to me. You can comment to suggest what the next monster in the series should be. Note that although the name is “Classical” monsters, I won’t turn away people with more recent creatures. It doesn’t necessarily have to date back over a century.

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Macguffins And Phlebotinum of Eden

This post will be a bit less formal than my other posts on the setting, and won’t be written in a mostly in-universe manner. Rather, this is part of what will hopefully be some meta-articles on Spirits of Eden. Macguffins and Phlebotinum are pretty important to the average rpg campaign in that they provide interesting elements that can make plot and events happen in visible ways that players can more readily appreciate. Not only this, but Macguffins and Phlebotinum have an otherworldly factor that adds flavor to the game. Spirits of Eden is not devoid of either of these. It is helpful to understand what you can leverage for a story inside the setting.

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Threats of Eden V: The Furies

Worship of the Spirits can grant great power to those who need it, or those willing to sacrifice for it. Clerics are created by investing a shard of divine power from one of the Greater Spirits into a mortal, through a complex ritual. Other variations of this ritual exist in different nations, for different purposes. Paladins can be created with one variant; in Sargasso, Seraphim are invested with a variation of the ritual as well. But there is a darker facet to every spirit. Clerics and Paladins can fall from grace by many means and into the claw of sin and sorrow. These deprivations of the spirit do not ignore the Seraphim, either, but their own tumultuous history plays a big part in the creation of one of the more dangerous ruinous forces that can threaten the Adelians.

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Book Sale Finds

I went to a book sale today that the county library administration holds twice a year. They have millions of books all at very cheap prices. I’m probably gonna go back on “10 cents per book” clearance day where the unwanted leftovers are sold off. But today was the first day, which is one of the optimal days to go to find things. I had a sharp lookout for history books, with India, China, Japan and Africa in particular, as those are the places that I inject culture from for Spirits of Eden. I found something else while I was there though…

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Threats To Eden IV: Wayward Souls

By far the most numerous of the beings which can cause trouble for the people of Adel are those who have lost their way, or who never had a way to follow to begin with. People and Spirits who’s mortal failings – curiosity, ambition, vengeance, so many more – or spiritual proclivities led them astray, or into conflict with society at large. Few of these beings are truly evil for its own sake, but the acts they commit are nonetheless reprehensible and at some point must be stopped for life to continue its course.

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Deathwatch campaign thoughts

Being a play-by-post my campaign is not speedy but we just got through a pretty easy fight that I wanted to give a few quick thoughts about. It was basically “here’s a huge mess of orkz, CLEANSE, PURGE, KILL” with a few secondary objectives based around ending the engagement more quickly and dramatically for everyone.

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