Homebrew Imperial Guard Vehicles
Posted: September 26, 2010 Filed under: Campaigns, Dark Heresy, Deathwatch, Homebrew, Rogue Trader, RPG, Warhammer 40k Leave a comment »The Rogue Trader sourcebook “Into The Storm” brought with it some new rules and guidelines for the use of vehicles in Rogue Trader, also easily compatible with Dark Heresy and Deathwatch. The campaign I’m about to run has the Space Marines closely working with the Imperial Guard, so I made a couple of iconic imperial guard vehicles to use. I’m still refining them, but I tried to adhere as closely as I could on existing vehicles in Into the Storm while also providing some of the stuff in the 5th Edition Imperial Guard codex. Into the Storm contains the Sentinel, but I made a Leman Russ, Hellhound and Chimera to add to that. I’m also working on stats for a baneblade. I based the stats of guns that don’t currently have any (such as the Leman Russ battle cannon) on other weapons in the RPG.
You will need Into the Storm to know what some of this stuff means. I only spell out vehicle traits which I came up with myself.
CHIMERA ARMORED TRANSPORT
Type: Ground
Cruising Speed: 70 kph
Tactical Speed: 18 m
Maneuverability: +0
Structural Integrity: 20
Armor: Front 24, Side 20, Rear 20
Size: Enormous
Carry Capacity: 12 soldiers with gear.
Crew: Driver, 2 Gunner.
Weapons:
•Front-Mounted Heavy Bolter
–Facing Front, 120m Range, Heavy, -/-/10
–2d10 X, Pen 5, Clip 60, Reload 2Full
•Pintle-Mounted Multi-Laser
–Facing All, 250 m Range, Heavy, -/-/10
–3d10+3 E, Pen 4, Clip 100, Reload 3Full
Special:
•Ground Vehicle
•Reliable
•Firing Ports: Chimeras have firing ports throughout them which allow any characters being transported in them to make ranged attacks on their turns.
HELLHOUND
Type: Ground
Cruising Speed: 60 kph
Tactical Speed: 15 m
Maneuverability: +0
Structural Integrity: 20
Armor: Front 25, Side 23, Rear 21
Size: Enormous
Crew: Driver, 2 Gunner.
Weapons:
•Front-Mounted Heavy Flamer
–Facing Front, 30m Range, Heavy, S/-/-, Flame
–2d10+4 E, Pen 4, Clip 10, Reload 2Full
•Pintle-Mounted Inferno Cannon
–Facing All, 60 m Range, Heavy, S/-/-, Flame
–3d10+4 E, Pen 4, Clip 20, Reload 3Full
Special:
•Ground Vehicle
•Reliable
SALAMANDER HQ
Type: Ground
Cruising Speed: 70 kph
Tactical Speed: 20 m
Maneuverability: +0
Structural Integrity: 30
Armor: Front 25, Side 23, Rear 21
Size: Enormous
Crew: Commander, Gunner, Driver, Comms Operator.
Weapons:
•Pintle-Mounted Heavy Flamer
–Facing All, 30m Range, Heavy, S/-/-, Flame
–2d10+4 E, Pen 4, Clip 10, Reload 2Full
•Front-Mounted Heavy Bolter
–Facing Front, 120m Range, Heavy, -/-/10
–2d10 X, Pen 5, Clip 60, Reload 2Full
Special:
•Ground Vehicle
•Reliable
•Reinforced Hull
•Improved Comms: All Command checks made by communications through the Salamander receive a +10 bonus.
•Surveyor: The Salamander reveals invisible units within 100m of it.
LEMAN RUSS BATTLE TANK (OR EXTERMINATOR)
Type: Ground
Cruising Speed: 30 kph
Tactical Speed: 10 m
Maneuverability: -20
Structural Integrity: 35
Armor: Front 28, Side 24, Rear 20
Size: Enormous
Crew: Commander, Driver, Main Gunner, 2 Gunner, 2 Loader.
Weapons:
•Heavy Bolters (2 attacks per Action)
–Facing Front, 120m Range, Heavy, -/-/10
–2d10 X, Pen 5, Clip 60, Reload 2Full
•Battle Cannon
–Facing All, 250 m Range, Heavy, S/-/-, Tearing, Blast 3
–3d10+5, Pen 10, Clip 1, Reload 2Full
OR
•Exterminator Autocannon
–Facing All, 300m Range, Heavy, S/5/10
–4d10+5, Pen 3, Clip 20, Reload 2Full
Special:
•Ground Vehicle
•Reliable
•Reinforced Hull
•Lumbering Behemoth: The Leman Russ can move its tactical speed and fire its Battle Cannon without penalty. If the Leman Russ moved its tactical speed, it does not have to spend an action to ready its Battle Cannon.
BANEBLADE
Type: Ground
Cruising Speed: 25 kph
Tactical Speed: 10 m
Maneuverability: -30
Structural Integrity: 40
Armor: Front 28, Side 26, Rear 24
Size: Massive
Crew: Commander, Driver, 3 Gunners, 3 Loaders, Comms-Operator, Engineer
Weapons:
•Mega Battle Cannon
–Facing All, 300 m Range, Heavy, S/-/-, Tearing, Blast 5
–4d10+10, Pen 10, Clip 1, Reload 2Full
•Demolisher Cannon
–Facing Front, 300m Range, Heavy, S/-/-
–3d10+5, Pen 15, Clip 1, Reload 2Full
•Autocannon
–Facing All, 300m Range, Heavy, S/2/5
–4d10+5, Pen 3, Clip 20, Reload 2Full
•Twin-Linked Heavy Bolters (3 attacks per Action)
–Facing Front, 120m Range, Heavy, -/-/10, Twin-Linked
–2d10 X, Pen 5, Clip 60, Reload 4Full
•Lascannons (2 attacks per Action)
–Facing Front, 300m Range, Heavy, S/-/-
–5d10+10 E, Pen 10, Clip 5, Reload 2Full
Special:
•Ground Vehicle
•Reliable
•Reinforced Hull
•Ordnance: The Baneblade may fire either its Demolisher Cannon or Mega Battle Cannon without penalty even if it moves its full tactical speed. If its Mega Battle Cannon is ready and loaded, it may move and then if it has actions left it may fire any of its secondary weapons and fire its Mega Battle Cannon in one attack action.
•Targeting: As a Full Action, the Baneblade can attack with each of its weapons at a different target. The autocannon can only aim at the same target as the Mega Battle Cannon.
•Terrain: The Baneblade can ignore low walls, hedges, bushes and rubble.







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