Of Copper And Prices
Posted: September 29, 2010 Filed under: Adventures, Copper Coins!, Fluff/Inspiration, Homebrew, Legacy D&D, Other Systems, RPG 2 Comments »I once was under the impression that the single most painful, slow and least rewarding part of game design was crunching the combat math until it is workable. I was wrong. Designing equipment and price lists that go beyond the 4e “fuck it they’ll never buy anything non-magical” bare minimum and just a bit farther than the old D&D “here’s everything an adventurer will ever need to buy” is pretty painful. Trying to do so when your units of currency don’t match up to anyone else’s (not even my favorite price guide book, Grain Into Gold, which uses silver coins for everything) makes it doubly painful.
In a way I decided to pick just one thing to agonize over, and I decided to agonize over the actual prices of things. There’s a fair level of abstraction involved regardless, because it’s possible for anyone to buy things at nebulously lower or higher quality. So if a certain price for a certain item seems outrageous to the living conditions of a fantasy game people under these rules, it can still be bought at 1/2 price as a “low quality” unit. So I guess that counts.
Worship In Eden: The Greater Spirits II
Posted: September 27, 2010 Filed under: Fluff/Inspiration, RPG, Spirits Of Eden Leave a comment »Continuing from the last article, we have the remaining 4 greater Spirits, and their purviews, appearances and special followers, and some of their history. Though the Nine have a great bulk of mythology among them it is almost exclusively known only to their most devoted followers. Though there is a body of common lore, some things, such as the powers of their special followers, require just a bit more research to understand. Only Arclinne’s followers allow just anybody to learn the entirety of the lore surrounding her – to other devotees, particularly those of less charitable deities, one must be indoctrinated and accept one deity above all others before being allowed to experience all the body of knowledge held by those devotees on their deity and its various aspects.
This does not stop them from worshiping multiple deities or stop others from learning many of these stories, however. In Eden, prayer is always cast to many – and knowledge is always seeking to be found.
Homebrew Imperial Guard Vehicles
Posted: September 26, 2010 Filed under: Campaigns, Dark Heresy, Deathwatch, Homebrew, Rogue Trader, RPG, Warhammer 40k Leave a comment »The Rogue Trader sourcebook “Into The Storm” brought with it some new rules and guidelines for the use of vehicles in Rogue Trader, also easily compatible with Dark Heresy and Deathwatch. The campaign I’m about to run has the Space Marines closely working with the Imperial Guard, so I made a couple of iconic imperial guard vehicles to use. I’m still refining them, but I tried to adhere as closely as I could on existing vehicles in Into the Storm while also providing some of the stuff in the 5th Edition Imperial Guard codex. Into the Storm contains the Sentinel, but I made a Leman Russ, Hellhound and Chimera to add to that. I’m also working on stats for a baneblade. I based the stats of guns that don’t currently have any (such as the Leman Russ battle cannon) on other weapons in the RPG.
You will need Into the Storm to know what some of this stuff means. I only spell out vehicle traits which I came up with myself.
Robes And Adel (And Images)
Posted: September 22, 2010 Filed under: Fluff/Inspiration, Imagery, RPG, Spirits Of Eden 5 Comments »I’ve said before that most people in the Spirits of Eden setting wear some kind of robe. I try to use culturally generic words when describing the setting, even though I could very easily lapse into asian words and call swords katanas – that’s because Adel is a multi-cultural place. Some people in Adel do use what could be called a katana, but the Andalians use European-style longswords, and the Vedarians use scimitars. So the word “sword” is what I use instead. The whole continent isn’t a single-culture place, even though they do have a lot of repeated elements (spirit worship for example). I could avoid this by making up words, but that’s not very graceful or easy to read. I use generic words instead.
So in this sense, “robe” evokes a bunch of different images. It could be the robes of a priest, or even a bath robe, or a kimono. While browsing danbooru I came across a picture that’s very much what I think about when I think about the robes people wear in the setting:
Images That Say D&D To Me
Posted: September 18, 2010 Filed under: Campaigns, D&D, D&D 3.5, D&D 4e, Fluff/Inspiration, Legacy D&D, Other Systems, RPG, Spirits Of Eden 2 Comments »The old school blogs have a small meme going about D&D cover images which “say D&D” to them. I found this interesting and wanted to contribute but I ran into some problems. I haven’t actually played or really spoken of (outside of reviews) a variant of D&D in any great capacity for months now, I don’t know how much I qualify to talk about that, so I will just open it up to mean fantasy RPG in general. I also don’t really care about any D&D cover of any edition, so I thought I would open it up to maximum potential sacrilege by just using whatever image I have lying around that’s inspired me lately. So really it’s not the same meme at all, but this isn’t an old school blog at all, so that’s okay. And you know me, so you know these images will be anime images. (Give the post some time to load its images, as they are rather big. Click on them for larger sizes.)
Worship In Eden: Greater Spirits I
Posted: September 17, 2010 Filed under: Fluff/Inspiration, RPG, Spirits Of Eden Leave a comment »Adelians practice a polytheistic religion of practical convenience. Prayers are offered to the spirits that can offer aid in whatever the person needs. The act of submitting to a higher being offers the Spirit power, and in turn, the one praying may just get what he or she wants (or at the very least, the hope, confidence and drive to get it him or her self). Above all the Spirits that people worship are Nine that are like deities, the only Spirits worshiped by their personal names as opposed to their concepts, or vague relations (rather than sending a prayer to “the spirits of love” one might send it to Arclinne). The following are the Nine, their appearance and purviews, history and the special followers they may have.







Spiritual Talk