NAA D6: Preview of 2.0

I started working on the next NAA D6 because I am tireless. You may notice we’re jumping some numbers. I decided to start a new document from the ground up with new layout and some new concepts. Much of what makes NAA what it is will of course remain. But this one will be another game-changer. I’ve learned a lot since NAA started, and over the course of these last three months or so the game has grown a lot.

Some things I want to do include changing how skills are bought and built upon (again) as well as separating the game into thresholds of ability to make scaling it easier. Some stuff will only be available for games operating under a certain “thresholds.” Thresholds will set things like skill maximum and primary attributes. You can look for the next NAA around August or September depending on when I feel it’s well done.

The following two screenshots aren’t much of a preview, but some differences are present that people can pick up on.



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