RELEASE: NAA D6 V1.3
Posted: March 8, 2010 Filed under: Homebrew, NAA D6, News, RPG 2 Comments »Just in time for Spring Break is NAA D6 V1.3. This is the first “major update” which invalidates older versions (though those aren’t going anywhere yet) by tweaking rules, adding content and removing content. The changelog is far too massive (by which I mean I didn’t keep track of it) so I’ll spare you the minutia. If you have an old version you should get this.
The important changes are:
•Added a truckload of new advantages, including techniques, and a bunch of disadvantages.
•Added 16 templates in a new section, with 8 fantasy “Classes” and 8 modern “Professions.”
•Added a new condition, “Impaired [Skill].” Made Fatigue cost more than it used to.
•Allowed unlimited ability to purchase extra damage, recovery roll and soak as very expensive advantages at character creation.
•Reduced advantage costs across the board so standard 150-point characters don’t need to gimp themselves for certain things.
•Added a section with some House Rules that were on the cutting room floor for the game, so to speak.
•Added a section for DMs on Awarding XP.
•Added a section on tweaking creatures and spending your XP budget for an NPC on common modifiers.
If you’ve been waiting to pick this up, now’s the perfect time!
You can get NAA D6 Version 1.3 in my mediafire here.
NAA D6 V1.0 and V1.1 received a total of 108 downloads combined! That’s much better than I thought I’d do.







What is this, can you give me the basic pitch?
The sidebar has a NAA D6 page which has the basic pitch.
Basically it’s a d6 system I made which combines mechanics and concepts which I find I enjoy in RPGs, including relatively abstract movement and mechanics (with options for tactical movement if desired), point buy character generation following a fairly typical “traits, skills, advantages, disadvantages” layout, entirely skill-based game interaction and narrative-driving story points mechanics. The main original idea is that players can “risk,” giving themselves penalties or outright choosing to fail their own rolls in order to gain rewards and control the story.