American Monsters (MM2 Review Part 7)

Are you noticing a theme with these titles? These titles have deep, philosophical and allegorical meanings. You will be quizzed on these titles. Anyway, welcome to another installment of Wyatt’s MM2 reviews.

[11:38pm] Fighter_Ysqueer: the elemental chaos has so much kung fu
[11:38pm] Fighter_Ysqueer: wyatt do you think you will have finished reviewing the MM2 before the MM3 comes out
[11:41pm] Magi_Wyatt: Yes
[11:42pm] Magi_Wyatt: when does the MM3 come out though

With that in mind, let’s begin! By skipping the Genasi.

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Should I Start Blogging?

Some people would say I’m not qualified to tell anybody how to blog, because I’m a rambling angsty idiot who makes ornate analogies that lead nowhere, at the same time as I am an arrogant self-fetishizing god figure who feels he can do no wrong. I know this because I’ve received emails and seen forum posts for the past two years, all of which have come to this conclusion.

But I think that everyone who’s thinking of starting a blog should do it. I think everyone who’s afraid of blogging would make a perfectly fine blogger, and I wish you would start, because I want to read what you have to say.

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Good, Simple, Free Hex Mapping

In my last post I talked about the Cthulhutech campaign I’m starting. One of the things I wanted to do for it was an overland hex map. I wanted players to have some small but abstract version of the setting they could keep in their pocket, and mapping has always been my weak point, so the more cartoony it looks the better it would be for my purposes. Besides, Hex mapping is sort of a tradition, and I find it rather amusing just from reading about it, so I wanted to try my hand at it. But I quickly realized that the choices for hex mapping apps that I had were either a) arcane as hell, b) not Mac compatible or c) much more expensive than I’d pay for a hex mapper. I didn’t want to produce an accurate geographical satellite survey – just a grid of funny shapes with basic colors and some symbols.

Then I discovered Hexographer, which is an incredible little web app. It runs in your browser quite aptly and produces colorful, cute, simple hex maps with a nice palette of 1-hex brushes for practically any terrain you could want. It has quite a few useful symbols and a small notation feature. Best of all it saves a file for off-line archival that it can later read, so you can edit your hex map whenever you have access to the internet and that file AND it can also export to PNG, which is a god-send for sharing online. This is definitely the one I plan on using. It’s fast, simple and it does everything I want and thankfully nothing more than that. Now if only there was something like this for tactical grid maps instead of overland. Just simple shapes, symbols, notes and colors on a square grid and that’s it. Though I’m rather happy with Maptools for tactical maps.


Lifestyle And Economy In Adel I

Wealth in Adel can be measured in many ways. There are people with no need of it, traveling the world with a sword at their side and adventures to partake in. There are people who’s wealth is the community they live in and share with, pooling resources and land together to help each other thrive. Then there are people who’s wealth is in coins and notes. Culture in Adel can also be measured in many of the same ways. The rural villager’s plays and songs, their feasts and even the basic labor they perform to stay alive are all part of their culture. The scholars in their spires, the stone streets, the very look and feel of a city is part of its culture. Such cultures and economies differ.

This article is an overview of rural village living in Adel. Geographical differences and special circumstances can change the phenomena described below. If something feels wrong for your game, you should look at your own campaign and what you can change from this article to better fit you.

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Spirits of Eden Campaign: Dramatis Personae

I’ve talked about my campaign before, but mostly in the context of the encounters I’ve run. I thought nobody really cared much about anything beyond that, but I’ve gotten a few requests and a few people who seemed interested in the story behind it, so I thought I could offer some more of it. The campaign is a play-by-post game on Myth-Weavers. As such there’s really no “sessions” as other people blog about, but rather I blogged about each encounter. I divide the game into story arcs, and right now we’re beginning the second major story arc. My next post will recap the first one, and include links to the encounters I’ve run already. The campaign, as you’ll see, takes place in my Spirits of Eden campaign setting.

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Skill Rituals: Comprehensive Rules

These are the rules for Skill Rituals, but laid out in a more friendly, easy to read way.

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