Celebrating 10,000 hits in…
Posted: March 25, 2009 Filed under: D&D, D&D 4e, Homebrew, RPG 2 Comments »4 months! I started this blog in December as an off-shoot of my other blog, in order to keep everything related to RPG homebrew in a cleaner place where it could get some exposure. I’m very glad it’s been viewed a lot and commented on a lot by all the folks out there, and my only hope is that something I write here might make it into one of your games someday or make your gaming better in some way.
So thanks for reading, and know that I’m constantly working to get newer, better homebrew and stuff out! Just so this update’s not such a waste, I guess I can give a little preview of what I’m doing with my Revised Spirit Oath system. I talked about a scenario on Twitter, and this is one of the powers used:
Spirit Sign Of Stolen Vision Kamuyno Attack 3
Your spirit partner’s eyes withold you from your enemy’s sight.
Encounter @ Divine, Oath
Minor Action Ranged 5
Requirement: Your spirit partner must be adjacent to you.
Target: One creature or two creatures adjacent to one another.
Attack: Spirit’s Attack Bonus vs Will
Hit: The target cannot see you or your spirit partner. You treat it as being blinded until the start of your next turn.
Though that’s kind of a cowardly move from the two of you, so if you’re feeling more heroic…
Spirit Sign of Dueling Kamuyno Attack 13
You make it known to your foe that you do not intend to fight alone.
Encounter @ Divine, Oath, Weapon
Standard Action Melee 1
Target: One creature adjacent to both you and your spirit partner.
Attack: Spirit’s Attack Bonus vs Reflex
Hit: 1d12 + Strength, Constitution or Dexterity modifier damage. You can make a secondary melee attack against the same target.
Secondary Attack: Strength, Dexterity or Constitution vs AC
Hit: 1[W] + Strength, Constitution or Dexterity modifier damage and the target is marked by both you and your Spirit Partner until the end of your next turn. (It must include both of you in its attacks or incur the mark penalties.)
And for a bit of an explanation…
Oath: Kamuyno powers with this keyword can originate only from the Spirit’s square and can only be performed by the Spirit using your listed action, even if they list your attack bonus. If an attack says “Spirit’s Attack Bonus”, then it is delivered by your spirit. If the range of an Oath power is melee 1, the spirit can still use the power from further away if it will be able to move into range during the attack (if the power allows it to shift before attacking, for example).
And yes, there are 30 levels worth of powers in there. Here’s the multiclass feat…
Marked By A Curious Destiny [Multiclass]
Prerequisite: Str, Dex or Con 14 and Int, Wis or Cha 14.
Benefit: You can forge a contract with a willing spirit should you find one in the future. You count as a Cleric or Paladin for selecting a Paragon Path and Epic Destiny, but you cannot use power swap feats to select powers from these classes. You can swap powers for Kamuyno powers using power swap feats. If you have a Spirit Partner, or when you meet one, you gain the “Spirit’s Claw” At-Will power and in addition, you can replace one of the At-Will powers of your class for one of the other two Kamuyno At-Will powers.
Still some tweaking to be done, but you get the gist of it. (Well, you don’t have the full rules yet, but you can sort of imagine how it works if you know that it will not break the economy of actions IE the spirit functions on your actions.)







Hm. One of my players has a demigod hanging around. If he starts pestering me again to let the thing help him fight, this might work. (We have nearly as many deities in the party as players. I’m not sure how it happened.)
Wow, congrats! I don’t think I’ll be able to hit 10k in 4 months. That’s quite a remarkable achievement. Keep the homebrew contents rolling.