NAA D6 Update 1: Version 1.0 may actually be 1.1

I’m still planning on releasing NAA D6 in some form this week, but it’s amazing how a deadline can get you to look over things so critically that you greatly affect how the game is. There were a lot of rules in NAA D6 that were shared across its numerous skills. It is a skill-based system, so nearly everything you do is a skill you roll. So with that in mind and the critical examination I was giving the game, I made those shared bits into a universal table of game-things any skill can do. These include giving small buffs, reducing damage taken in combat, and being able to be used more quickly than their base action in the action economy would suggest.

Reducing damage via your knowledge skills might not make the most sense in the world, but I couldn’t really care much.

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Some of them could actually be people.

We’ll open with a simple question. In your campaign, is a goblin a person or a monster? What about other intelligent, upright-walking human-like things?

Running the Spirits of Eden campaign setting as I usually do, I often find myself having a lot of creatures which I think of as people being treated as monsters. These are two very different types of treatment. A person NPC is seen as someone you can roll Diplomacy against, learn about, that has some motive behind what it’s doing. A monster, usually, is treated as a temporary holster for your sword, temporary in the sense that it will be stuck inside its flesh for a couple seconds, be drawn out and will return in a few seconds more for a second go. This usually goes until the creature is dead.

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The origins of my DMing crisis.

I’m pretty sure this will be incoherent rambling, so you can skip it if you want to and I won’t be offended. Some would say that the whole blog is incoherent rambling, and I’m not offended if they skip it too. Sometimes I just feel like doing one of these.

It occurs to me, looking back at my earlier years as a DM that in spite of my ignorance of all the theory, tools and advice out there I was having substantially less “DMing crisis’” than I have had within the past year. I often write on this blog that part of the reason I am reluctant to give DMing advice is because I consider myself a pretty awful DM and have no real technical ground to offer anybody advice. After all, everything I seem to do about DMing lately is follow someone or something’s advice. But something’s wrong with all of it. Something just feels off.

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Dialog Vignettes in Play-By-Post

It occurs to me that for the longest time I have not been taking much advantage of the play-by-post medium like I could have been. Granted, it can become chaotic, but having multiple threads with ongoing, canonical game conversation can greatly improve the play experience in my opinion. Hear me out – this is more than just having an IC thread and an OOC thread.

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What the heck is N.A.A D6?

I’ve been hinting (and for some of you, not-so-hinting) for a long time that I’ve actually been working on an RPG game that I would ultimately share for free. The fruits of this labor have been long since coming. I’ve already talked about making an RPG game before, and all previous attempts have fallen for one reason or another. But I’m ever closer to my goal, and the finished product is soon to be released: Not An Acronym D6, or NAA D6.

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Hymn Collection For The Week Of 1/25/10

Well, the first month of 2010 is just about over. I chose another theme for the blog, please tell me if it provokes eye-gouging madness within you, so I can switch back. Despite feeling sick as a dog, I did not want to mess up another one of these, so here’s the week’s worth of my favorite 4e posts.

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