I wrote about Channel A a while back, and I wanted to come back to that for a moment because they’ve got less than 48 hours to go to make around $900 in order to fund. Channel A is a card game about putting together a crazy and funny concept for an anime and pitching it like it was a real thing. They are so close and it’s such a nice-looking game made by some great people that it’d be pretty disappointing if that didn’t manage to fund, so I wanted to put out the word on that again. Check out my old article if you want, and you can also check out Ewen Cluney’s tumblr where he’s posted a cool graphic made by Clay Gardner, the game’s graphic designer, with some Channel A card combinations based on Clay’s twitter friends (including me!). So check it out and see if it’s something you’d want to pitch in for, it’s got a small window left to get it over that last hurdle.
Categories: Anime, Fluff/Inspiration, News, Other Hobby, Other Systems, Products, RPG
Tags: animation, anime, card games, Hobby, humor, kickstarter
I started playing Xenoblade Chronicles basically when it came out, and then I ran out of batteries on my wiimote and stopped for a year, because I’m kind of an idiot. Having returned to the game I’ve fallen in love with it all over again, much like I’d fallen in love with it those many, many months ago (gonna be close to a year soon!). It was a crime not to speak of this wonderful game a year ago where it might perhaps have counted. You might still be able to get a copy off a Best Buy somewhere, I suppose, but it’s already going for the hundreds of dollars “under-produced japanese collectible game” price on Amazon.
In many ways Xenoblade defied a lot of conventional gaming wisdom, so much so that it wouldn’t have been localized at all in North America had it not been for some quite admirable fan efforts. Xenoblade is a new IP, which meant it was unproven and recognized mostly through the fame of its director; it’s a JRPG, a genre which few companies seem to have faith in nowadays; it is a Wii game, so it was technologically behind similar offerings on other platforms.
I would argue though that in every way that counts for a game it was definitely ahead of similar offerings on other platforms, especially a contemporaneous big name upon which enough ire has already been unleashed. For the Wii, this is a beautiful game, but more importantly, it is big, vibrant and colorful where competitors grew dull; it is accessible and fast-paced; it has a story that is not merely serviceable but actually pretty good, with a lot of heart and imagination.
It is basically one of the best games for the Wii. I’d put it at #1, but it’s at least Top 5.