Expedition RPG Design Diary: Where Have You Been, Old Friend?

Hey, Expedition is not dead yet! In fact, I’ve gotten a lot of good work done!

(No release date yet, but nearly all the character bits are complete. The GM and Monster sections will, as usual for me, be more complicated to serve. I’m shooting for a spring release of the playtest though.)

A long time ago I wrote an RPG called NAA D6. It was fairly playable if a bit esoteric in places. I liked a lot of the rules of that RPG, and since getting out of that minimalist rut I’d thought to trap myself in, I’ve brought back some of those rules. But today isn’t really about that. Instead, I’m going to post the “tutorial chapter” called “Character Generation Steps” which will summarize the character generation, then post a few examples of what you’ll be looking at in some of the sections. There will be no commentary on it, because I feel I’ve more or less exhausted my design commentary at this point. We sort of know the general goals here by now, and it feels like in each of these post I try to find a fifth leg on a cat for something to say. So here we go.

WARNING: Sword Girls visual spoilers at the end of the post. (Like you care.)

Read the rest of this entry »


Myriad Characters: Athael, Angel Coordinator

Authorizing extermination of all Class: [ADELIAN] lifeforms in the vicinity. Fulfilling the Directive. All non-Human life is to be purged.  Should any show signs of willingness to cooperate, exterminate them as well.

Adelians have collected untold thousands of artifacts from the Lost World, but none seem to shine light toward the enigmatic origins of the Human servitors known as Cephaetera, “Coordinators.” Some Adelians believe that Humans loathed their own forms and sought a perfection of shape in their creations, and this might have resulted in the quizzical forms of the coordinators, the elves, and perhaps even other prototypical humanoid races that could’ve been precursors to modern Adelians. Such theories are often regarded with widespread controversy. But one must wonder why the central nerve engine of a collective of genocidal machines has a need to appear beautiful, and as human-like as the Adelians and Elves themselves. Athael is one such interesting specimen. Perfect of form, but bearing a ruinous power over the Angels.

Read the rest of this entry »


The Adelian Civilization

While the majority of Adel is composed of villages and towns, their few great cities, their few grand military fortifications, and their larger towns, have an endearing character all of their own. The Adelians as a society came from the wood – and in their hearts, they exist there still. Civilization strives to preserve nature while still asserting themselves over it, to cooperate with and protect the villages that serve as the breadbasket and cornerstone of the Adelian continent, as well as to house and uplift the arts, knowledge and high dignity of the Adelian people – with the typical careful eye towards the religious in all of their works. We will explore Adelian civilization, and compare it to the traditional villages, and look at some examples.

Read the rest of this entry »


Speak Like An Adelian: WoA Terminology

This is probably going to be an “evolving” post as I keep updating it with more things and what they mean in the World of Adel. I am not versed in linguistics, so World of Adel does not have a conlang. While I’ve discussed language and nomenclature in Adel beforehand, I haven’t discussed some terms I use repeatedly in the World of Adel, as well as phrases and figures of speech that the Adelians have. I hope this post clears up some of the confusion as to my usage of words like “landship.”

If you have any suggestions or curiosities for words that should be up here, ask away.

Read the rest of this entry »


Fantastic Locations: The Vagarasi Dig Site

The open plains of Vagarasi are the part of the bread basket of Andaliel, the lush “Southland” region where the most important farming compacts were forged. Its forests, hills and plains, due to their proximity to the tropical zones in the center of the continent, see much more moderate seasonal changes than the extreme conditions experienced in the Northern regions. The villages in this region have known of its miraculous bounty for generations, and after the Intolerable War, when they became part of the Republic of Andaliel, Vagarasi and other Southland areas pledged to share their abundance of resources with their northern siblings. Though mining and other strenuous gathering activity is kept to a minimum in the Southland – as it can prove distracting and dangerous to the environment and therefore to the vast yields, both foraged and farmed – the digging of ancient sites is a necessary activity, in order to prevent the relics in these areas from falling into the wrong hands.

One such site is the “Vagarasi Vidhasta,” a large, sunken ruin that forms a hillside at the edge of the Vagarasi, where the flat land begins to rise with the trees. Both its people and discoveries are quite remarkable.

Read the rest of this entry »


Factions In Adel IV: Cults of Adel

Cult is not a dirty word within the Adelian thought. Cult worship by itself is merely the focused veneration of certain powers or principles, which deviates from the polytheism practiced by most Adelians. While most Adelians would worship many spirits that have some influence over their lives, those following a cult would focus on specific spirits, or specific philosophical codes, which would be their source of divine inspiration and guidance. The cults offer examples of a more focused religious experience, and often tend to incorporate or pay respects to the standard polytheism as well.

Read the rest of this entry »


Follow

Get every new post delivered to your Inbox.

Join 530 other followers